// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTTKEVENTQUEUE_H #define NVBLASTTKEVENTQUEUE_H #include #include #include #include #include "NvBlastTkFrameworkImpl.h" #include "NvBlastAssert.h" namespace Nv { namespace Blast { /** A dispatcher queue providing preallocation and thread-safe insertions therein. Typical usage: - preallocate space for events and payload: - reserveEvents, reserveData - enable asserts to detect undersized storage (allocations are not thread safe): - protect(true) - get pointers to payload data and events to fill in, thread safe for preallocated memory: - allocData, addEvent - back on main thread, ensure consistency: - protect(false) - continue adding events and payload on main thread if necessary like above (allocations are safe here) eventually dispatch, or reset if dispatched by proxy */ class TkEventQueue { public: TkEventQueue() : m_currentEvent(0), m_poolCapacity(0), m_pool(nullptr), m_allowAllocs(true) {} /** Peek events queue for dispatch. Do not use in protected state. */ operator const Array::type&() { NVBLAST_ASSERT(m_allowAllocs); NVBLAST_ASSERT(m_currentEvent == m_events.size()); return m_events; } /** Debug help to catch (unwanted) allocations during task work. Note that this will not actually avoid allocations, but assert in debug builds. Set true before using in distributed environment. Set false to return to single-thread mode. */ void protect(bool enable) { // During parallel use, m_events.size() and m_currentEvent are allowed to diverge. // This is fine because resizeUninitialized does not alter the stored data. NVBLAST_ASSERT(m_currentEvent <= m_events.capacity()); m_events.resizeUninitialized(m_currentEvent); m_allowAllocs = !enable; } /** Restores initial state. Data memory is currently not being reused. To be improved. */ void reset() { m_events.clear(); m_currentEvent = 0; for (void* mem : m_memory) { NVBLAST_FREE(mem); } m_memory.clear(); m_currentData = 0; m_allowAllocs = true; m_poolCapacity = 0; m_pool = nullptr; } /** Queue an event with a payload. */ template void addEvent(T* payload) { uint32_t index = m_currentEvent.fetch_add(1); // Should not allocate in protected state. NVBLAST_ASSERT(m_allowAllocs || m_currentEvent <= m_events.capacity()); m_events.resizeUninitialized(m_currentEvent); // During parallel use, m_events.size() and m_currentEvent are allowed to diverge. // Consistency is restored in protect(). NVBLAST_ASSERT(!m_allowAllocs || m_currentEvent == m_events.size()); TkEvent& evt = m_events[index]; evt.type = TkEvent::Type(T::EVENT_TYPE); evt.payload = payload; } /** Request storage for payload. */ template T* allocData() { uint32_t index = m_currentData.fetch_add(sizeof(T)); if (m_currentData <= m_poolCapacity) { return reinterpret_cast(&m_pool[index]); } else { // Could do larger block allocation here. reserveData(sizeof(T)); // Account for the requested size. m_currentData = sizeof(T); return reinterpret_cast(&m_pool[0]); } } /** Preallocate a memory block of size Bytes for payload data. Note that this will inevitably allocate a new memory block. Subsequent calls to allocData will use this memory piecewise. */ void reserveData(size_t size) { NVBLAST_ASSERT(m_allowAllocs); m_pool = reinterpret_cast(allocDataBySize(size)); m_poolCapacity = size; m_currentData = 0; } /** Preallocate space for events. */ void reserveEvents(uint32_t n) { NVBLAST_ASSERT(m_allowAllocs); m_events.reserve(m_events.size() + n); } /** Add a listener to dispatch to. */ void addListener(TkEventListener& l) { m_listeners.pushBack(&l); } /** Remove a listener from dispatch list. */ void removeListener(TkEventListener& l) { m_listeners.findAndReplaceWithLast(&l); } /** Dispatch the stored events to the registered listeners. After dispatch, all data is invalidated. */ void dispatch() { dispatch(*this); reset(); } /** Proxy function to dispatch events to this queue's listeners. */ void dispatch(const Array::type& events) const { if (events.size()) { for (TkEventListener* l : m_listeners) { BLAST_PROFILE_SCOPE_M("TkEventQueue::dispatch"); l->receive(events.begin(), events.size()); } } } private: /** Allocates and stores a block of size Bytes of payload data. */ void* allocDataBySize(size_t size) { void* memory = nullptr; if (size > 0) { memory = NVBLAST_ALLOC_NAMED(size, "TkEventQueue Data"); m_memory.pushBack(memory); } return memory; } Array::type m_events; //!< holds events Array::type m_memory; //!< holds allocated data memory blocks std::atomic m_currentEvent; //!< reference index for event insertion std::atomic m_currentData; //!< reference index for data insertion size_t m_poolCapacity; //!< size of the currently active memory block (m_pool) uint8_t* m_pool; //!< the current memory block allocData() uses bool m_allowAllocs; //!< assert guard InlineArray::type m_listeners; //!< objects to dispatch to }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTTKEVENTQUEUE_H