// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTTKOBJECT_H #define NVBLASTTKOBJECT_H namespace Nv { namespace Blast { /** Base class for all objects in Tk. All TkObjects are releasable. */ class TkObject { public: /** Constructor clears userData. */ TkObject() : userData(nullptr) {} // Object API /** Release this object and free associated memory. */ virtual void release() = 0; protected: /** Destructor is virtual and not public - use the release() method instead of explicitly deleting a TkObject */ virtual ~TkObject() {} public: // Data /** Pointer field available to the user. */ void* userData; }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTTKOBJECT_H