// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTTKJOINT_H #define NVBLASTTKJOINT_H #include "NvBlastTkObject.h" #include "PxVec3.h" namespace Nv { namespace Blast { /** The data contained in a TkJoint. */ struct TkJointData { TkActor* actors[2]; //!< The TkActor objects joined by the joint uint32_t chunkIndices[2]; //!< The chunk indices within the corresponding TkActor objects joined by the joint. The indexed chunks will be support chunks. physx::PxVec3 attachPositions[2]; //!< The position of the joint relative to each TkActor }; /** The TkJoint is may join two different TkActors, or be created internally within a single TkActor. When a TkActor is created from a TkAsset with jointed bonds (the asset is created using a TkAssetDesc with joint flags on bonds, see TkActorDesc) then internal TkJoint objects are created and associated with every TkActor created from that TkAsset. The user only gets notification of the internal TkJoint objects when the TkActor is split into separate TkActor objects that hold the support chunks joined by an internal TkJoint. The user will be notified when the TkActor objects that are attached to TkJoint objects change, or are released. In that case, a TkEvent with a TkJointUpdateEvent payload is dispatched to TkEventListener objects registered with the TkFamily objects to which the actors belong. */ class TkJoint : public TkObject { public: /** Retrieve data in this joint. \return a TkJointData containing this joint's data. */ virtual const TkJointData getData() const = 0; }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTTKJOINT_H