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All rights reserved. #ifndef NVBLASTTKASSET_H #define NVBLASTTKASSET_H #include "NvBlastTkIdentifiable.h" #include "NvBlastTypes.h" #include "PxVec3.h" // Forward declarations struct NvBlastAsset; namespace Nv { namespace Blast { /** A descriptor stored by a TkAsset for an internal joint. Internal joints are created when a TkAsset is instanced into a TkActor. */ struct TkAssetJointDesc { uint32_t nodeIndices[2]; //!< The graph node indices corresponding to the support chunks joined by a joint physx::PxVec3 attachPositions[2]; //!< The joint's attachment positions in asset-local space }; /** The static data associated with a destructible actor. TkAsset encapsulates an NvBlastAsset. In addition to the NvBlastAsset, the TkAsset stores joint descriptors (see TkAssetJointDesc). */ class TkAsset : public TkIdentifiable { public: /** Access to underlying low-level asset. \return a pointer to the (const) low-level NvBlastAsset object. */ virtual const NvBlastAsset* getAssetLL() const = 0; /** Get the number of chunks in this asset. NOTE: Wrapper function over low-level function call, see NvBlastAssetGetChunkCount for details. \return the number of chunks in the asset. */ virtual uint32_t getChunkCount() const = 0; /** Get the number of leaf chunks in the given asset. NOTE: Wrapper function over low-level function call, see NvBlastAssetGetLeafChunkCount for details. \return the number of leaf chunks in the asset. */ virtual uint32_t getLeafChunkCount() const = 0; /** Get the number of bonds in the given asset. NOTE: Wrapper function over low-level function call, see NvBlastAssetGetBondCount for details. \return the number of bonds in the asset. */ virtual uint32_t getBondCount() const = 0; /** Access an array of chunks of the given asset. NOTE: Wrapper function over low-level function call, see NvBlastAssetGetChunks for details. \return a pointer to an array of chunks of the asset. */ virtual const NvBlastChunk* getChunks() const = 0; /** Access an array of bonds of the given asset. NOTE: Wrapper function over low-level function call, see NvBlastAssetGetBonds for details. \return a pointer to an array of bonds of the asset. */ virtual const NvBlastBond* getBonds() const = 0; /** Access an support graph for the given asset. NOTE: Wrapper function over low-level function call, see NvBlastAssetGetSupportGraph for details. \return a struct of support graph for the given asset. */ virtual const NvBlastSupportGraph getGraph() const = 0; /** Retrieve the size (in bytes) of the LL asset. NOTE: Wrapper function over low-level function call, see NvBlastAssetGetSize for details. \return the size of the data block (in bytes). */ virtual uint32_t getDataSize() const = 0; /** The number of internal TkJoint objects that will be created when this asset is instanced into a TkActor (see TkFramework::createActor). These joints will not trigger TkJointUpdateEvent events until this actor is split into actors such that a joint connects two actors. At this time the actor's family will dispatch a TkJointUpdateEvent::External event during a call to TkGroup::endProcess() (see TkGroup). \return the number of descriptors for internal joints. */ virtual uint32_t getJointDescCount() const = 0; /** The descriptors for the internal joints created when this asset is instanced. (See getJointDescCount.) \return a pointer to the array of descriptors for internal joints. */ virtual const TkAssetJointDesc* getJointDescs() const = 0; }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTTKASSET_H