// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NV_C_TYPES_H #define NV_C_TYPES_H #include "NvPreprocessor.h" #ifdef _MSC_VER #ifndef _INTPTR #define _INTPTR 0 #endif #endif #include /** C type for 2-float vectors */ typedef struct { float x, y; } NvcVec2; /** C type for 3-float vectors */ typedef struct { float x, y, z; } NvcVec3; /** C type for 4-float vectors */ typedef struct { float x, y, z, w; } NvcVec4; /** C type for quaternions */ typedef struct { float x, y, z, w; } NvcQuat; /** C type for transforms */ typedef struct { NvcQuat q; NvcVec3 p; } NvcTransform; /** C type for 3x3 matrices */ typedef struct { NvcVec3 column0, column1, column2, column3; } NvcMat34; /** C type for 3x3 matrices */ typedef struct { NvcVec3 column0, column1, column2; } NvcMat33; /** C type for 4x4 matrices */ typedef struct { NvcVec4 column0, column1, column2, column3; } NvcMat44; /** C type for 3d bounding box */ typedef struct { NvcVec3 minimum; NvcVec3 maximum; } NvcBounds3; /** C type for a plane */ typedef struct { NvcVec3 n; float d; } NvcPlane; /** C type for 2-integer vectors */ typedef struct { int32_t x, y; } NvcVec2i; /** C type for 3-integer vectors */ typedef struct { int32_t x, y, z; } NvcVec3i; /** C type for 4-integer vectors */ typedef struct { int32_t x, y, z, w; } NvcVec4i; /** @} */ #endif // NV_C_TYPES_H