// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTPROFILERINTERNAL_H #define NVBLASTPROFILERINTERNAL_H #include "NvBlastPreprocessor.h" #include "NvBlastProfiler.h" #if NV_PROFILE || NV_CHECKED || NV_DEBUG NVBLAST_API void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level); NVBLAST_API void NvBlastProfilerEnd(const void* name, Nv::Blast::ProfilerDetail::Level); Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback(); Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail(); namespace Nv { namespace Blast { class ProfileScope { public: ProfileScope(const char* name, ProfilerDetail::Level level) :m_name(name), m_level(level) { NvBlastProfilerBegin(m_name, m_level); } ~ProfileScope() { NvBlastProfilerEnd(m_name, m_level); } private: const char* m_name; ProfilerDetail::Level m_level; }; } // namespace Blast } // namespace Nv #define BLAST_PROFILE_PREFIX "Blast: " #define BLAST_PROFILE_ZONE_BEGIN(name) NvBlastProfilerBegin(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH) #define BLAST_PROFILE_ZONE_END(name) NvBlastProfilerEnd(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH) #define BLAST_PROFILE_SCOPE(name, detail) Nv::Blast::ProfileScope NV_CONCAT(_scope,__LINE__) (BLAST_PROFILE_PREFIX name, detail) #define BLAST_PROFILE_SCOPE_L(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::LOW) #define BLAST_PROFILE_SCOPE_M(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::MEDIUM) #define BLAST_PROFILE_SCOPE_H(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::HIGH) #else #define BLAST_PROFILE_ZONE_BEGIN(name) #define BLAST_PROFILE_ZONE_END(name) #define BLAST_PROFILE_SCOPE_L(name) #define BLAST_PROFILE_SCOPE_M(name) #define BLAST_PROFILE_SCOPE_H(name) #endif #endif