// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. #include "stdint.h" #include "NvBlastProfilerInternal.h" #if NV_PROFILE || NV_CHECKED || NV_DEBUG namespace Nv { namespace Blast { class EmptyProfilerCallback : public ProfilerCallback { void zoneStart(const char*) {} void zoneEnd() {} }; EmptyProfilerCallback g_EmptyCallback; ProfilerCallback* g_ProfilerCallback = &g_EmptyCallback; ProfilerDetail::Level g_ProfilerDetail = ProfilerDetail::LOW; } // namespace Blast } // namespace Nv void NvBlastProfilerSetCallback(Nv::Blast::ProfilerCallback* pcb) { Nv::Blast::g_ProfilerCallback = pcb != nullptr ? pcb : &Nv::Blast::g_EmptyCallback; } Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback() { return Nv::Blast::g_ProfilerCallback; } void NvBlastProfilerSetDetail(Nv::Blast::ProfilerDetail::Level level) { Nv::Blast::g_ProfilerDetail = level; } Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail() { return Nv::Blast::g_ProfilerDetail; } void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level level) { if (level <= NvBlastProfilerGetDetail()) { NvBlastProfilerGetCallback()->zoneStart(name); } } void NvBlastProfilerEnd(const void* /*name*/, Nv::Blast::ProfilerDetail::Level level) { if (level <= NvBlastProfilerGetDetail()) { NvBlastProfilerGetCallback()->zoneEnd(); } } #else void NvBlastProfilerSetCallback(Nv::Blast::ProfilerCallback*) {} void NvBlastProfilerSetDetail(Nv::Blast::ProfilerDetail::Level) {} #endif // NV_PROFILE