// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. #include "NvBlastGlobals.h" #include "NvBlastAssert.h" #include #include #include #if NV_WINDOWS_FAMILY #include #endif #if NV_WINDOWS_FAMILY || NV_LINUX_FAMILY #include #endif namespace Nv { namespace Blast { #if NV_WINDOWS_FAMILY // on win32 we only have 8-byte alignment guaranteed, but the CRT provides special aligned allocation fns NV_FORCE_INLINE void* platformAlignedAlloc(size_t size) { return _aligned_malloc(size, 16); } NV_FORCE_INLINE void platformAlignedFree(void* ptr) { _aligned_free(ptr); } #elif NV_LINUX_FAMILY NV_FORCE_INLINE void* platformAlignedAlloc(size_t size) { return ::memalign(16, size); } NV_FORCE_INLINE void platformAlignedFree(void* ptr) { ::free(ptr); } #elif NV_XBOXONE || NV_PS4 // on these platforms we get 16-byte alignment by default NV_FORCE_INLINE void* platformAlignedAlloc(size_t size) { return ::malloc(size); } NV_FORCE_INLINE void platformAlignedFree(void* ptr) { ::free(ptr); } #else NV_FORCE_INLINE void* platformAlignedAlloc(size_t size) { const int A = 16; unsigned char* mem = (unsigned char*)malloc(size + A); const unsigned char offset = (unsigned char)((uintptr_t)A - (uintptr_t)mem % A - 1); mem += offset; *mem++ = offset; return mem; } NV_FORCE_INLINE void platformAlignedFree(void* ptr) { if (ptr != nullptr) { unsigned char* mem = (unsigned char*)ptr; const unsigned char offset = *--mem; ::free(mem - offset); } } #endif class DefaultAllocatorCallback : public AllocatorCallback { public: virtual void* allocate(size_t size, const char* typeName, const char* filename, int line) override { NV_UNUSED(typeName); NV_UNUSED(filename); NV_UNUSED(line); return platformAlignedAlloc(size); } virtual void deallocate(void* ptr) override { platformAlignedFree(ptr); } }; DefaultAllocatorCallback g_defaultAllocatorCallback; class DefaultErrorCallback : public ErrorCallback { virtual void reportError(ErrorCode::Enum code, const char* msg, const char* file, int line) override { #if NV_DEBUG || NV_CHECKED std::stringstream str; str << "NvBlast "; bool critical = false; switch (code) { case ErrorCode::eNO_ERROR: str << "[Info]"; critical = false; break; case ErrorCode::eDEBUG_INFO: str << "[Debug Info]"; critical = false; break; case ErrorCode::eDEBUG_WARNING: str << "[Debug Warning]"; critical = false; break; case ErrorCode::eINVALID_PARAMETER: str << "[Invalid Parameter]"; critical = true; break; case ErrorCode::eINVALID_OPERATION: str << "[Invalid Operation]"; critical = true; break; case ErrorCode::eOUT_OF_MEMORY: str << "[Out of] Memory"; critical = true; break; case ErrorCode::eINTERNAL_ERROR: str << "[Internal Error]"; critical = true; break; case ErrorCode::eABORT: str << "[Abort]"; critical = true; break; case ErrorCode::ePERF_WARNING: str << "[Perf Warning]"; critical = false; break; default: NVBLAST_ASSERT(false); } str << file << "(" << line << "): " << msg << "\n"; std::string message = str.str(); std::cout << message; #if NV_WINDOWS_FAMILY OutputDebugStringA(message.c_str()); #endif NVBLAST_ASSERT_WITH_MESSAGE(!critical, message.c_str()); #else NV_UNUSED(code); NV_UNUSED(msg); NV_UNUSED(file); NV_UNUSED(line); #endif } }; DefaultErrorCallback g_defaultErrorCallback; AllocatorCallback* g_allocatorCallback = &g_defaultAllocatorCallback; ErrorCallback* g_errorCallback = &g_defaultErrorCallback; } // namespace Blast } // namespace Nv //////// Global API implementation //////// Nv::Blast::AllocatorCallback* NvBlastGlobalGetAllocatorCallback() { return Nv::Blast::g_allocatorCallback; } void NvBlastGlobalSetAllocatorCallback(Nv::Blast::AllocatorCallback* allocator) { Nv::Blast::g_allocatorCallback = allocator ? allocator : &Nv::Blast::g_defaultAllocatorCallback; } Nv::Blast::ErrorCallback* NvBlastGlobalGetErrorCallback() { return Nv::Blast::g_errorCallback; } void NvBlastGlobalSetErrorCallback(Nv::Blast::ErrorCallback* errorCallback) { Nv::Blast::g_errorCallback = errorCallback ? errorCallback : &Nv::Blast::g_defaultErrorCallback; }