// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2020 NVIDIA Corporation. All rights reserved. #include "NvBlastExtSerializationInternal.h" #include "NvBlastExtTkSerialization.h" #include "NvBlastExtTkSerializerCAPN.h" #include "NvBlastExtTkSerializerRAW.h" namespace Nv { namespace Blast { TkFramework* sExtTkSerializerFramework = nullptr; class ExtTkSerializerAsset_CPNB : public ExtSerializer { public: ExtSerializerBoilerplate("TkAsset_CPNB", "Blast high-level asset (Nv::Blast::TkAsset) serialization using Cap'n Proto binary format.", TkObjectTypeID::Asset, ExtSerialization::EncodingID::CapnProtoBinary); ExtSerializerDefaultFactoryAndRelease(ExtTkSerializerAsset_CPNB); virtual void* deserializeFromBuffer(const void* buffer, uint64_t size) override { return ExtSerializationCAPN::deserializeFromBuffer(reinterpret_cast(buffer), size); } virtual uint64_t serializeIntoBuffer(void*& buffer, ExtSerialization::BufferProvider& bufferProvider, const void* object, uint64_t offset = 0) override { uint64_t usedSize; if (!ExtSerializationCAPN::serializeIntoBuffer(reinterpret_cast(object), reinterpret_cast(buffer), usedSize, &bufferProvider, offset)) { return 0; } return usedSize; } }; class ExTkSerializerAsset_RAW : public ExtSerializer { public: ExtSerializerBoilerplate("TkAsset_RAW", "Blast high-level asset (Nv::Blast::TkAsset) serialization using raw memory format.", TkObjectTypeID::Asset, ExtSerialization::EncodingID::RawBinary); ExtSerializerDefaultFactoryAndRelease(ExTkSerializerAsset_RAW); ExtSerializerReadOnly(ExTkSerializerAsset_RAW); virtual void* deserializeFromBuffer(const void* buffer, uint64_t size) override { ExtIStream stream(buffer, size); return deserializeTkAsset(stream, *sExtTkSerializerFramework); } }; } // namespace Blast } // namespace Nv /////////////////////////////////////// size_t NvBlastExtTkSerializerLoadSet(Nv::Blast::TkFramework& framework, Nv::Blast::ExtSerialization& serialization) { Nv::Blast::sExtTkSerializerFramework = &framework; Nv::Blast::ExtSerializer* (*factories[])() = { Nv::Blast::ExtTkSerializerAsset_CPNB::create, Nv::Blast::ExTkSerializerAsset_RAW::create }; return Nv::Blast::ExtSerializationLoadSet(static_cast(serialization), factories); } uint64_t NvBlastExtSerializationSerializeTkAssetIntoBuffer(void*& buffer, Nv::Blast::ExtSerialization& serialization, const Nv::Blast::TkAsset* asset) { return serialization.serializeIntoBuffer(buffer, asset, Nv::Blast::TkObjectTypeID::Asset); }