// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "TkAssetJointDescDTO.h" #include "PxVec3DTO.h" namespace Nv { namespace Blast { bool TkAssetJointDescDTO::serialize(Nv::Blast::Serialization::TkAssetJointDesc::Builder builder, const Nv::Blast::TkAssetJointDesc * poco) { kj::ArrayPtr nodeIndices(poco->nodeIndices, 2); builder.setNodeIndices(nodeIndices); for (int i = 0; i < 2; i++) { PxVec3DTO::serialize(builder.getAttachPositions()[i], &poco->attachPositions[i]); } return true; } Nv::Blast::TkAssetJointDesc* TkAssetJointDescDTO::deserialize(Nv::Blast::Serialization::TkAssetJointDesc::Reader reader) { //TODO: Allocate with ExtContent and return reader = reader; return nullptr; } bool TkAssetJointDescDTO::deserializeInto(Nv::Blast::Serialization::TkAssetJointDesc::Reader reader, Nv::Blast::TkAssetJointDesc * poco) { auto readerAttachPositions = reader.getAttachPositions(); PxVec3DTO::deserializeInto(readerAttachPositions[0], &poco->attachPositions[0]); PxVec3DTO::deserializeInto(readerAttachPositions[1], &poco->attachPositions[1]); auto readerNodeIndices = reader.getNodeIndices(); poco->nodeIndices[0] = readerNodeIndices[0]; poco->nodeIndices[1] = readerNodeIndices[1]; return true; } } // namespace Blast } // namespace Nv