// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "TkAssetDTO.h" #include "AssetDTO.h" #include "TkAssetJointDescDTO.h" #include #include "NvBlastTkFramework.h" #include "NvBlastGlobals.h" namespace Nv { namespace Blast { extern TkFramework* sExtTkSerializerFramework; bool TkAssetDTO::serialize(Nv::Blast::Serialization::TkAsset::Builder builder, const Nv::Blast::TkAsset * poco) { const Asset* assetLL = reinterpret_cast(poco->getAssetLL()); Nv::Blast::AssetDTO::serialize(builder.getAssetLL(), assetLL); uint32_t jointDescCount = poco->getJointDescCount(); capnp::List::Builder jointDescs = builder.initJointDescs(jointDescCount); for (uint32_t i = 0; i < jointDescCount; i++) { TkAssetJointDescDTO::serialize(jointDescs[i], &poco->getJointDescs()[i]); } return true; } Nv::Blast::TkAsset* TkAssetDTO::deserialize(Nv::Blast::Serialization::TkAsset::Reader reader) { const NvBlastAsset* assetLL = reinterpret_cast(AssetDTO::deserialize(reader.getAssetLL())); std::vector jointDescs; const uint32_t jointDescCount = reader.getJointDescs().size(); jointDescs.resize(jointDescCount); auto readerJointDescs = reader.getJointDescs(); for (uint32_t i = 0; i < jointDescCount; i++) { TkAssetJointDescDTO::deserializeInto(readerJointDescs[i], &jointDescs[i]); } // Make sure to set ownsAsset to true - this is serialization and no one else owns it. Nv::Blast::TkAsset* asset = NvBlastTkFrameworkGet()->createAsset(assetLL, jointDescs.data(), jointDescCount, true); return asset; } bool TkAssetDTO::deserializeInto(Nv::Blast::Serialization::TkAsset::Reader reader, Nv::Blast::TkAsset * poco) { reader = reader; poco = nullptr; // NOTE: Because of the way TkAsset is currently structured, this won't work. return false; } } // namespace Blast } // namespace Nv