// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "NvPreprocessor.h" #include "PxMeshScaleDTO.h" #include "PxVec3DTO.h" #include "PxQuatDTO.h" namespace Nv { namespace Blast { bool PxMeshScaleDTO::serialize(Nv::Blast::Serialization::PxMeshScale::Builder builder, const physx::PxMeshScale * poco) { PxVec3DTO::serialize(builder.getScale(), &poco->scale); PxQuatDTO::serialize(builder.getRotation(), &poco->rotation); return true; } physx::PxMeshScale* PxMeshScaleDTO::deserialize(Nv::Blast::Serialization::PxMeshScale::Reader reader) { NV_UNUSED(reader); return nullptr; } bool PxMeshScaleDTO::deserializeInto(Nv::Blast::Serialization::PxMeshScale::Reader reader, physx::PxMeshScale * poco) { PxVec3DTO::deserializeInto(reader.getScale(), &poco->scale); PxQuatDTO::deserializeInto(reader.getRotation(), &poco->rotation); return true; } } // namespace Blast } // namespace Nv