/* * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ /* Include this file to access the C API for serialization, for Low Level assets only. For Serialization of Tk and Ext assets, include only NvBlastExtSerializationInterface.h, which will include this file as well. */ #pragma once #include #include "NvBlastPreprocessor.h" #include "NvBlastTypes.h" #include "NvBlastExtGlobals.h" /* Set a global NvBlastAlloc signature allocation function that the deserialization will use when required. NOTE: This will NOT be used when using the combined serialization library, as it will use the TkFramework's allocation and logging */ NVBLAST_API void setAllocator(NvBlastExtAlloc alloc); /* Set a global NvBlastLog signature allocation function that the library will use when required. NOTE: This will NOT be used when using the combined serialization library, as it will use the TkFramework's allocation and logging */ NVBLAST_API void setLog(NvBlastLog log); NVBLAST_API NvBlastAsset* deserializeAsset(const unsigned char* input, uint32_t size); NVBLAST_API NvBlastAsset* deserializeAssetFromStream(std::istream &inputStream); NVBLAST_API bool serializeAssetIntoStream(const NvBlastAsset *asset, std::ostream &outputStream); NVBLAST_API bool serializeAssetIntoNewBuffer(const NvBlastAsset *asset, unsigned char **outBuffer, uint32_t &outSize); NVBLAST_API bool serializeAssetIntoExistingBuffer(const NvBlastAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize);