// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #pragma once #include "NvBlastGlobals.h" /** Blast serialization support for the ExtPhysX extension. Contains serializers which can be used by the ExtSerialization manager. */ namespace Nv { namespace Blast { // Forward declarations class TkFramework; class ExtSerialization; class ExtPxAsset; /** Standard Object Type IDs */ struct ExtPxObjectTypeID { enum Enum { Asset = NVBLAST_FOURCC('P', 'X', 'A', 'S'), }; }; } // namespace Blast } // namespace Nv namespace physx { // Forward declarations class PxPhysics; class PxCooking; } // namespace physx /** Load all ExtPhysX extension serializers into the ExtSerialization manager. It does no harm to call this function more than once; serializers already loaded will not be loaded again. \param[in] serialization Serialization manager into which to load serializers. \return the number of serializers loaded. */ NVBLAST_API size_t NvBlastExtPxSerializerLoadSet(Nv::Blast::TkFramework& framework, physx::PxPhysics& physics, physx::PxCooking& cooking, Nv::Blast::ExtSerialization& serialization); /** Utility wrapper function to serialize an ExtPxAsset. Allocates the buffer internally using the callack set in ExtSerialization::setBufferProvider. Equivalent to: serialization.serializeIntoBuffer(buffer, asset, Nv::Blast::ExtPxObjectTypeID::Asset); \param[out] buffer Pointer to the buffer created. \param[in] serialization Serialization manager. \param[in] asset Pointer to the ExtPxAsset to serialize. \return the number of bytes serialized into the buffer (zero if unsuccessful). */ NVBLAST_API uint64_t NvBlastExtSerializationSerializeExtPxAssetIntoBuffer(void*& buffer, Nv::Blast::ExtSerialization& serialization, const Nv::Blast::ExtPxAsset* asset);