// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTEXTPXASSETIMPL_H #define NVBLASTEXTPXASSETIMPL_H #include "NvBlastExtPxAsset.h" #include "NvBlastArray.h" namespace Nv { namespace Blast { using namespace physx; using namespace general_PxIOStream2; // Macro to load a uint32_t (or larger) with four characters (move it in some shared header if it's used anywhere else in Ext) #define NVBLASTEXT_FOURCC(_a, _b, _c, _d) ( (uint32_t)(_a) | (uint32_t)(_b)<<8 | (uint32_t)(_c)<<16 | (uint32_t)(_d)<<24 ) class ExtPxAssetImpl final : public ExtPxAsset { NV_NOCOPY(ExtPxAssetImpl) public: friend class ExtPxAsset; //////// ctor //////// ExtPxAssetImpl(const ExtPxAssetDesc& desc, TkFramework& framework); ExtPxAssetImpl(const TkAssetDesc& desc, ExtPxChunk* pxChunks, ExtPxSubchunk* pxSubchunks, TkFramework& framework); ExtPxAssetImpl(TkAsset* asset, ExtPxAssetDesc::ChunkDesc* chunks, uint32_t chunkCount); ExtPxAssetImpl(TkAsset* asset); ~ExtPxAssetImpl(); //////// interface //////// virtual void release() override; virtual const TkAsset& getTkAsset() const override { return *m_tkAsset; } virtual uint32_t getChunkCount() const override { return m_chunks.size(); } virtual const ExtPxChunk* getChunks() const override { return m_chunks.begin(); } virtual uint32_t getSubchunkCount() const override { return m_subchunks.size(); } virtual const ExtPxSubchunk* getSubchunks() const override { return m_subchunks.begin(); } virtual NvBlastActorDesc& getDefaultActorDesc() override { return m_defaultActorDesc; } virtual const NvBlastActorDesc& getDefaultActorDesc() const override { return m_defaultActorDesc; } virtual void setUniformHealth(bool enabled) override; virtual void setAccelerator(NvBlastExtDamageAccelerator* accelerator) override { m_accelerator = accelerator; } virtual NvBlastExtDamageAccelerator* getAccelerator() const override { return m_accelerator; } //////// internal public methods //////// /* Get the underlying array for the chunks. Used for serialization. */ Array::type& getChunksArray() { return m_chunks; } /* Get the underlying array for the subchunks. Used for serialization. */ Array::type& getSubchunksArray() { return m_subchunks; } /* Get the underlying array for the bond healths. Used for serialization. */ Array::type& getBondHealthsArray() { return m_bondHealths; } /* Get the underlying array for the support chunk healths. Used for serialization. */ Array::type& getSupportChunkHealthsArray() { return m_supportChunkHealths; } private: //////// initialization ///////// void fillPhysicsChunks(ExtPxChunk* pxChunks, ExtPxSubchunk* pxSuchunk, uint32_t chunkCount); void fillPhysicsChunks(ExtPxAssetDesc::ChunkDesc* desc, uint32_t count); //////// data //////// TkAsset* m_tkAsset; Array::type m_chunks; Array::type m_subchunks; Array::type m_bondHealths; Array::type m_supportChunkHealths; NvBlastExtDamageAccelerator* m_accelerator; NvBlastActorDesc m_defaultActorDesc; }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTEXTPXASSETIMPL_H