/* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef NVBLASTEXTPXACTORIMPL_H #define NVBLASTEXTPXACTORIMPL_H #include "NvBlastExtPxActor.h" #include "NvBlastExtArray.h" #include "PxTransform.h" using namespace physx; namespace Nv { namespace Blast { // Forward declarations class ExtPxFamilyImpl; struct PxActorCreateInfo { PxTransform m_transform; PxVec3 m_scale; PxVec3 m_linearVelocity; PxVec3 m_angularVelocity; }; class ExtPxActorImpl final : public ExtPxActor { public: //////// ctor //////// ExtPxActorImpl(ExtPxFamilyImpl* family, TkActor* tkActor, const PxActorCreateInfo& pxActorInfo); ~ExtPxActorImpl() { release(); } void release(); //////// interface //////// virtual uint32_t getChunkCount() const override { return static_cast(m_chunkIndices.size()); } virtual const uint32_t* getChunkIndices() const override { return m_chunkIndices.begin(); } virtual PxRigidDynamic& getPhysXActor() const override { return *m_rigidDynamic; } virtual TkActor& getTkActor() const override { return *m_tkActor; } virtual ExtPxFamily& getFamily() const override; private: //////// data //////// ExtPxFamilyImpl* m_family; TkActor* m_tkActor; PxRigidDynamic* m_rigidDynamic; ExtInlineArray::type m_chunkIndices; }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTEXTPXACTORIMPL_H