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All rights reserved. // This file was generated by NvParameterized/scripts/GenParameterized.pl #include "DestructibleModuleParameters.h" #include #include using namespace NvParameterized; namespace nvidia { namespace destructible { using namespace DestructibleModuleParametersNS; const char* const DestructibleModuleParametersFactory::vptr = NvParameterized::getVptr(); const uint32_t NumParamDefs = 9; static NvParameterized::DefinitionImpl* ParamDefTable; // now allocated in buildTree [NumParamDefs]; static const size_t ParamLookupChildrenTable[] = { 1, 2, 3, 4, 5, 6, 7, 8, }; #define TENUM(type) nvidia::##type #define CHILDREN(index) &ParamLookupChildrenTable[index] static const NvParameterized::ParamLookupNode ParamLookupTable[NumParamDefs] = { { TYPE_STRUCT, false, 0, CHILDREN(0), 8 }, { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxDynamicChunkIslandCount), NULL, 0 }, // maxDynamicChunkIslandCount { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->sortFIFOByBenefit), NULL, 0 }, // sortFIFOByBenefit { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->validBoundsPadding), NULL, 0 }, // validBoundsPadding { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->maxChunkSeparationLOD), NULL, 0 }, // maxChunkSeparationLOD { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxActorCreatesPerFrame), NULL, 0 }, // maxActorCreatesPerFrame { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxChunkDepthOffset), NULL, 0 }, // maxChunkDepthOffset { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->massScale), NULL, 0 }, // massScale { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->scaledMassExponent), NULL, 0 }, // scaledMassExponent }; bool DestructibleModuleParameters::mBuiltFlag = false; NvParameterized::MutexType DestructibleModuleParameters::mBuiltFlagMutex; DestructibleModuleParameters::DestructibleModuleParameters(NvParameterized::Traits* traits, void* buf, int32_t* refCount) : NvParameters(traits, buf, refCount) { //mParameterizedTraits->registerFactory(className(), &DestructibleModuleParametersFactoryInst); if (!buf) //Do not init data if it is inplace-deserialized { initDynamicArrays(); initStrings(); initReferences(); initDefaults(); } } DestructibleModuleParameters::~DestructibleModuleParameters() { freeStrings(); freeReferences(); freeDynamicArrays(); } void DestructibleModuleParameters::destroy() { // We cache these fields here to avoid overwrite in destructor bool doDeallocateSelf = mDoDeallocateSelf; NvParameterized::Traits* traits = mParameterizedTraits; int32_t* refCount = mRefCount; void* buf = mBuffer; this->~DestructibleModuleParameters(); NvParameters::destroy(this, traits, doDeallocateSelf, refCount, buf); } const NvParameterized::DefinitionImpl* DestructibleModuleParameters::getParameterDefinitionTree(void) { if (!mBuiltFlag) // Double-checked lock { NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { buildTree(); } } return(&ParamDefTable[0]); } const NvParameterized::DefinitionImpl* DestructibleModuleParameters::getParameterDefinitionTree(void) const { DestructibleModuleParameters* tmpParam = const_cast(this); if (!mBuiltFlag) // Double-checked lock { NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { tmpParam->buildTree(); } } return(&ParamDefTable[0]); } NvParameterized::ErrorType DestructibleModuleParameters::getParameterHandle(const char* long_name, Handle& handle) const { ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); if (Ret != ERROR_NONE) { return(Ret); } size_t offset; void* ptr; getVarPtr(handle, ptr, offset); if (ptr == NULL) { return(ERROR_INDEX_OUT_OF_RANGE); } return(ERROR_NONE); } NvParameterized::ErrorType DestructibleModuleParameters::getParameterHandle(const char* long_name, Handle& handle) { ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); if (Ret != ERROR_NONE) { return(Ret); } size_t offset; void* ptr; getVarPtr(handle, ptr, offset); if (ptr == NULL) { return(ERROR_INDEX_OUT_OF_RANGE); } return(ERROR_NONE); } void DestructibleModuleParameters::getVarPtr(const Handle& handle, void*& ptr, size_t& offset) const { ptr = getVarPtrHelper(&ParamLookupTable[0], const_cast(¶meters()), handle, offset); } /* Dynamic Handle Indices */ void DestructibleModuleParameters::freeParameterDefinitionTable(NvParameterized::Traits* traits) { if (!traits) { return; } if (!mBuiltFlag) // Double-checked lock { return; } NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { return; } for (uint32_t i = 0; i < NumParamDefs; ++i) { ParamDefTable[i].~DefinitionImpl(); } traits->free(ParamDefTable); mBuiltFlag = false; } #define PDEF_PTR(index) (&ParamDefTable[index]) void DestructibleModuleParameters::buildTree(void) { uint32_t allocSize = sizeof(NvParameterized::DefinitionImpl) * NumParamDefs; ParamDefTable = (NvParameterized::DefinitionImpl*)(mParameterizedTraits->alloc(allocSize)); memset(ParamDefTable, 0, allocSize); for (uint32_t i = 0; i < NumParamDefs; ++i) { NV_PARAM_PLACEMENT_NEW(ParamDefTable + i, NvParameterized::DefinitionImpl)(*mParameterizedTraits); } // Initialize DefinitionImpl node: nodeIndex=0, longName="" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[0]; ParamDef->init("", TYPE_STRUCT, "STRUCT", true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "This class is used for initializing the ModuleDestructible.", true); ParamDefTable[0].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=1, longName="maxDynamicChunkIslandCount" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[1]; ParamDef->init("maxDynamicChunkIslandCount", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "The maximum number of dynamic PxActors that will be allowed to be active per ApexScene. A value of 0 (the default) is interpreted as no limit.", true); ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=2, longName="sortFIFOByBenefit" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[2]; ParamDef->init("sortFIFOByBenefit", TYPE_BOOL, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Instead of keeping the maxCount youngest, use maxCount largest benefit if this is true.", true); ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=3, longName="validBoundsPadding" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[3]; ParamDef->init("validBoundsPadding", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "The padding applied to the combined scene valid bounds and Destructible actor bounds. The final combined and passed bounds is used to cull PxActors", true); ParamDefTable[3].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=4, longName="maxChunkSeparationLOD" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[4]; ParamDef->init("maxChunkSeparationLOD", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("max", uint64_t(1), true); HintTable[1].init("min", uint64_t(0), true); ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #else static HintImpl HintTable[4]; static Hint* HintPtrTable[4] = { &HintTable[0], &HintTable[1], &HintTable[2], &HintTable[3], }; HintTable[0].init("longDescription", "Chunk islands are destroyed after this time or separation from their origins. This parameter sets the lifetimes and max separations within their min-max ranges. The valid range is [0,1]. Default is 0.5.", true); HintTable[1].init("max", uint64_t(1), true); HintTable[2].init("min", uint64_t(0), true); HintTable[3].init("shortDescription", "Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.", true); ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 4); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=5, longName="maxActorCreatesPerFrame" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[5]; ParamDef->init("maxActorCreatesPerFrame", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Lets the user throttle the number of SDK actor creates per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).", true); ParamDefTable[5].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=6, longName="maxChunkDepthOffset" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[6]; ParamDef->init("maxChunkDepthOffset", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "If maxChunkDepthOffset = 0, all chunks can be fractured. If maxChunkDepthOffset = 1, the highest level (smallest) chunks are eliminated, etc. This prevents too many chunks from being formed. In other words, the higher maxChunkDepthOffset, the lower the LOD.", true); HintTable[1].init("shortDescription", "Effectively eliminates the higher level (smaller) chunks from DestructibleAssets (see DestructibleAsset).", true); ParamDefTable[6].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=7, longName="massScale" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[7]; ParamDef->init("massScale", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "Used with scaledMassExponent for scaling dynamic chunk masses.\nThe 'real' mass m of a chunk is calculated by the destructible actor's density multiplied by\nthe total volume of the chunk's (scaled) collision shapes. The mass used in\nthe simulation is massScale*pow(m/massScale,scaledMassExponent). Values less than 1 have the\neffect of reducing the ratio of different masses. The closer scaledMassExponent is to zero, the\nmore the ratio will be 'flattened.' This helps PhysX converge when there is a very large number\nof interacting rigid bodies (such as a pile of destructible chunks).\nValid range: (0,infinity). Default = 1.0.\n", true); HintTable[1].init("shortDescription", "Used with scaledMassExponent for scaling dynamic chunk masses.", true); ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=8, longName="scaledMassExponent" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[8]; ParamDef->init("scaledMassExponent", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "Used with massScale for scaling dynamic chunk masses.\nThe 'real' mass m of a chunk is calculated by the destructible actor's density multiplied by\nthe total volume of the chunk's (scaled) collision shapes. The mass used in\nthe simulation is massScale*pow(m/massScale,scaledMassExponent). Values less than 1 have the\neffect of reducing the ratio of different masses. The closer scaledMassExponent is to zero, the\nmore the ratio will be 'flattened.' This helps PhysX converge when there is a very large number\nof interacting rigid bodies (such as a pile of destructible chunks).\nValid range: (0,1]. Default = 0.5.\n", true); HintTable[1].init("shortDescription", "Used with massScale for scaling dynamic chunk masses.", true); ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // SetChildren for: nodeIndex=0, longName="" { static Definition* Children[8]; Children[0] = PDEF_PTR(1); Children[1] = PDEF_PTR(2); Children[2] = PDEF_PTR(3); Children[3] = PDEF_PTR(4); Children[4] = PDEF_PTR(5); Children[5] = PDEF_PTR(6); Children[6] = PDEF_PTR(7); Children[7] = PDEF_PTR(8); ParamDefTable[0].setChildren(Children, 8); } mBuiltFlag = true; } void DestructibleModuleParameters::initStrings(void) { } void DestructibleModuleParameters::initDynamicArrays(void) { } void DestructibleModuleParameters::initDefaults(void) { freeStrings(); freeReferences(); freeDynamicArrays(); maxDynamicChunkIslandCount = uint32_t(0); sortFIFOByBenefit = bool(false); validBoundsPadding = float(0); maxChunkSeparationLOD = float(0.5); maxActorCreatesPerFrame = uint32_t(UINT32_MAX); maxChunkDepthOffset = uint32_t(0); massScale = float(1); scaledMassExponent = float(0.5); initDynamicArrays(); initStrings(); initReferences(); } void DestructibleModuleParameters::initReferences(void) { } void DestructibleModuleParameters::freeDynamicArrays(void) { } void DestructibleModuleParameters::freeStrings(void) { } void DestructibleModuleParameters::freeReferences(void) { } } // namespace destructible } // namespace nvidia