// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // This file was generated by NvParameterized/scripts/GenParameterized.pl #include "DestructibleDebugRenderParams.h" #include #include using namespace NvParameterized; namespace nvidia { namespace destructible { using namespace DestructibleDebugRenderParamsNS; const char* const DestructibleDebugRenderParamsFactory::vptr = NvParameterized::getVptr(); const uint32_t NumParamDefs = 10; static NvParameterized::DefinitionImpl* ParamDefTable; // now allocated in buildTree [NumParamDefs]; static const size_t ParamLookupChildrenTable[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, }; #define TENUM(type) nvidia::##type #define CHILDREN(index) &ParamLookupChildrenTable[index] static const NvParameterized::ParamLookupNode ParamLookupTable[NumParamDefs] = { { TYPE_STRUCT, false, 0, CHILDREN(0), 9 }, { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->VISUALIZE_DESTRUCTIBLE_ACTOR), NULL, 0 }, // VISUALIZE_DESTRUCTIBLE_ACTOR { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->VISUALIZE_DESTRUCTIBLE_BOUNDS), NULL, 0 }, // VISUALIZE_DESTRUCTIBLE_BOUNDS { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->VISUALIZE_DESTRUCTIBLE_SUPPORT), NULL, 0 }, // VISUALIZE_DESTRUCTIBLE_SUPPORT { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->VISUALIZE_DESTRUCTIBLE_ACTOR_POSE), NULL, 0 }, // VISUALIZE_DESTRUCTIBLE_ACTOR_POSE { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE), NULL, 0 }, // THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->VISUALIZE_DESTRUCTIBLE_ACTOR_NAME), NULL, 0 }, // VISUALIZE_DESTRUCTIBLE_ACTOR_NAME { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME), NULL, 0 }, // THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE), NULL, 0 }, // VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE), NULL, 0 }, // THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE }; bool DestructibleDebugRenderParams::mBuiltFlag = false; NvParameterized::MutexType DestructibleDebugRenderParams::mBuiltFlagMutex; DestructibleDebugRenderParams::DestructibleDebugRenderParams(NvParameterized::Traits* traits, void* buf, int32_t* refCount) : NvParameters(traits, buf, refCount) { //mParameterizedTraits->registerFactory(className(), &DestructibleDebugRenderParamsFactoryInst); if (!buf) //Do not init data if it is inplace-deserialized { initDynamicArrays(); initStrings(); initReferences(); initDefaults(); } } DestructibleDebugRenderParams::~DestructibleDebugRenderParams() { freeStrings(); freeReferences(); freeDynamicArrays(); } void DestructibleDebugRenderParams::destroy() { // We cache these fields here to avoid overwrite in destructor bool doDeallocateSelf = mDoDeallocateSelf; NvParameterized::Traits* traits = mParameterizedTraits; int32_t* refCount = mRefCount; void* buf = mBuffer; this->~DestructibleDebugRenderParams(); NvParameters::destroy(this, traits, doDeallocateSelf, refCount, buf); } const NvParameterized::DefinitionImpl* DestructibleDebugRenderParams::getParameterDefinitionTree(void) { if (!mBuiltFlag) // Double-checked lock { NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { buildTree(); } } return(&ParamDefTable[0]); } const NvParameterized::DefinitionImpl* DestructibleDebugRenderParams::getParameterDefinitionTree(void) const { DestructibleDebugRenderParams* tmpParam = const_cast(this); if (!mBuiltFlag) // Double-checked lock { NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { tmpParam->buildTree(); } } return(&ParamDefTable[0]); } NvParameterized::ErrorType DestructibleDebugRenderParams::getParameterHandle(const char* long_name, Handle& handle) const { ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); if (Ret != ERROR_NONE) { return(Ret); } size_t offset; void* ptr; getVarPtr(handle, ptr, offset); if (ptr == NULL) { return(ERROR_INDEX_OUT_OF_RANGE); } return(ERROR_NONE); } NvParameterized::ErrorType DestructibleDebugRenderParams::getParameterHandle(const char* long_name, Handle& handle) { ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); if (Ret != ERROR_NONE) { return(Ret); } size_t offset; void* ptr; getVarPtr(handle, ptr, offset); if (ptr == NULL) { return(ERROR_INDEX_OUT_OF_RANGE); } return(ERROR_NONE); } void DestructibleDebugRenderParams::getVarPtr(const Handle& handle, void*& ptr, size_t& offset) const { ptr = getVarPtrHelper(&ParamLookupTable[0], const_cast(¶meters()), handle, offset); } /* Dynamic Handle Indices */ void DestructibleDebugRenderParams::freeParameterDefinitionTable(NvParameterized::Traits* traits) { if (!traits) { return; } if (!mBuiltFlag) // Double-checked lock { return; } NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { return; } for (uint32_t i = 0; i < NumParamDefs; ++i) { ParamDefTable[i].~DefinitionImpl(); } traits->free(ParamDefTable); mBuiltFlag = false; } #define PDEF_PTR(index) (&ParamDefTable[index]) void DestructibleDebugRenderParams::buildTree(void) { uint32_t allocSize = sizeof(NvParameterized::DefinitionImpl) * NumParamDefs; ParamDefTable = (NvParameterized::DefinitionImpl*)(mParameterizedTraits->alloc(allocSize)); memset(ParamDefTable, 0, allocSize); for (uint32_t i = 0; i < NumParamDefs; ++i) { NV_PARAM_PLACEMENT_NEW(ParamDefTable + i, NvParameterized::DefinitionImpl)(*mParameterizedTraits); } // Initialize DefinitionImpl node: nodeIndex=0, longName="" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[0]; ParamDef->init("", TYPE_STRUCT, "STRUCT", true); } // Initialize DefinitionImpl node: nodeIndex=1, longName="VISUALIZE_DESTRUCTIBLE_ACTOR" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[1]; ParamDef->init("VISUALIZE_DESTRUCTIBLE_ACTOR", TYPE_BOOL, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Module switch - whether or not to visualize destruction.", true); ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=2, longName="VISUALIZE_DESTRUCTIBLE_BOUNDS" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[2]; ParamDef->init("VISUALIZE_DESTRUCTIBLE_BOUNDS", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Shows the axis-aligned bounding box which contains all chunks for each destructible actor.", true); ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=3, longName="VISUALIZE_DESTRUCTIBLE_SUPPORT" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[3]; ParamDef->init("VISUALIZE_DESTRUCTIBLE_SUPPORT", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Shows the support graph as lines and support chunks' bounding boxes.", true); ParamDefTable[3].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=4, longName="VISUALIZE_DESTRUCTIBLE_ACTOR_POSE" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[4]; ParamDef->init("VISUALIZE_DESTRUCTIBLE_ACTOR_POSE", TYPE_BOOL, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Shows the coordinate frame representing the local origin for unfractured destructibles.", true); ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=5, longName="THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[5]; ParamDef->init("THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "If VISUALIZE_DESTRUCTIBLE_ACTOR_POSE is true, the maximum object-to-eye distance to draw the chunk poses.", true); ParamDefTable[5].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=6, longName="VISUALIZE_DESTRUCTIBLE_ACTOR_NAME" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[6]; ParamDef->init("VISUALIZE_DESTRUCTIBLE_ACTOR_NAME", TYPE_BOOL, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Shows the name of each destructible.", true); ParamDefTable[6].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=7, longName="THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[7]; ParamDef->init("THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "If VISUALIZE_DESTRUCTIBLE_ACTOR_NAME is true, the maximum object-to-eye distance to draw the actor names.", true); ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=8, longName="VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[8]; ParamDef->init("VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE", TYPE_BOOL, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Shows the coordinate frame representing the local origin for each chunk island.", true); ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=9, longName="THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[9]; ParamDef->init("THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "If VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE is true, the maximum object-to-eye distance to draw the fragment poses", true); ParamDefTable[9].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // SetChildren for: nodeIndex=0, longName="" { static Definition* Children[9]; Children[0] = PDEF_PTR(1); Children[1] = PDEF_PTR(2); Children[2] = PDEF_PTR(3); Children[3] = PDEF_PTR(4); Children[4] = PDEF_PTR(5); Children[5] = PDEF_PTR(6); Children[6] = PDEF_PTR(7); Children[7] = PDEF_PTR(8); Children[8] = PDEF_PTR(9); ParamDefTable[0].setChildren(Children, 9); } mBuiltFlag = true; } void DestructibleDebugRenderParams::initStrings(void) { } void DestructibleDebugRenderParams::initDynamicArrays(void) { } void DestructibleDebugRenderParams::initDefaults(void) { freeStrings(); freeReferences(); freeDynamicArrays(); VISUALIZE_DESTRUCTIBLE_ACTOR = bool(true); VISUALIZE_DESTRUCTIBLE_BOUNDS = float(0); VISUALIZE_DESTRUCTIBLE_SUPPORT = float(0); VISUALIZE_DESTRUCTIBLE_ACTOR_POSE = bool(true); THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE = float(3.402823466e+038); VISUALIZE_DESTRUCTIBLE_ACTOR_NAME = bool(true); THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME = float(3.402823466e+038); VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE = bool(true); THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE = float(3.402823466e+038); initDynamicArrays(); initStrings(); initReferences(); } void DestructibleDebugRenderParams::initReferences(void) { } void DestructibleDebugRenderParams::freeDynamicArrays(void) { } void DestructibleDebugRenderParams::freeStrings(void) { } void DestructibleDebugRenderParams::freeReferences(void) { } } // namespace destructible } // namespace nvidia