// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. #ifndef SERIALIZER_COMMON_H #define SERIALIZER_COMMON_H #include // FILE #include "PxAssert.h" #include "PsArray.h" #include "PsHashMap.h" #include "nvparameterized/NvParameterized.h" #include "nvparameterized/NvParameterizedTraits.h" #include "nvparameterized/NvSerializer.h" #define ENABLE_DEBUG_ASSERTS 1 #if ENABLE_DEBUG_ASSERTS # define DEBUG_ASSERT(x) PX_ASSERT(x) #else # define DEBUG_ASSERT(x) #endif #define DEBUG_ALWAYS_ASSERT() DEBUG_ASSERT(0) #define NV_ERR_CHECK_RETURN(x) { Serializer::ErrorType err = x; if( Serializer::ERROR_NONE != err ) { DEBUG_ALWAYS_ASSERT(); return err; } } #define NV_BOOL_ERR_CHECK_RETURN(x, err) { if( !(x) ) { DEBUG_ALWAYS_ASSERT(); return err; } } #define NV_PARAM_ERR_CHECK_RETURN(x, err) { if( NvParameterized::ERROR_NONE != (NvParameterized::ErrorType)(x) ) { DEBUG_ALWAYS_ASSERT(); return err; } } #define NV_ERR_CHECK_WARN_RETURN(x, ...) { \ Serializer::ErrorType err = x; \ if( Serializer::ERROR_NONE != err ) { \ NV_PARAM_TRAITS_WARNING(mTraits, ##__VA_ARGS__); \ DEBUG_ALWAYS_ASSERT(); \ return err; \ } \ } #define NV_BOOL_ERR_CHECK_WARN_RETURN(x, err, ...) { \ if( !(x) ) { \ NV_PARAM_TRAITS_WARNING(mTraits, ##__VA_ARGS__); \ DEBUG_ALWAYS_ASSERT(); \ return err; \ } \ } #define NV_PARAM_ERR_CHECK_WARN_RETURN(x, err, ...) { \ if( NvParameterized::ERROR_NONE != (NvParameterized::ErrorType)(x) ) \ { \ NV_PARAM_TRAITS_WARNING(mTraits, ##__VA_ARGS__); \ DEBUG_ALWAYS_ASSERT(); \ return err; \ } \ } namespace NvParameterized { bool UpgradeLegacyObjects(Serializer::DeserializedData &data, bool &isUpdated, Traits *t); Interface *UpgradeObject(Interface &obj, bool &isUpdated, Traits *t); //This is used for releasing resources (I wish we had generic smart ptrs...) class Releaser { FILE *mFile; void *mBuf; Traits *mTraits; Interface *mObj; Releaser(const Releaser &) {} public: Releaser() { reset(); } Releaser(void *buf, Traits *traits) { reset(buf, traits); } Releaser(FILE *file) { reset(file); } Releaser(Interface *obj) { reset(obj); } void reset() { mFile = 0; mBuf = 0; mTraits = 0; mObj = 0; } void reset(Interface *obj) { reset(); mObj = obj; } void reset(FILE *file) { reset(); mFile = file; } void reset(void *buf, Traits *traits) { reset(); mBuf = buf; mTraits = traits; } ~Releaser() { if( mBuf ) mTraits->free(mBuf); if( mFile ) fclose(mFile); if( mObj ) mObj->destroy(); } }; void *serializerMemAlloc(uint32_t size, Traits *traits); void serializerMemFree(void *mem, Traits *traits); // Checksum for some classes is invalid bool DoIgnoreChecksum(const Interface &obj); } // namespace NvParameterized #endif