// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. #ifndef PLATFORM_STREAM_H_ #define PLATFORM_STREAM_H_ #include #include "nvparameterized/NvParameterized.h" #include "nvparameterized/NvSerializer.h" #include "NvSerializerInternal.h" #include "PlatformABI.h" namespace NvParameterized { // Base class for ABI-aware streams // TODO: // PlatformInput/OutputStream should probably be visitors class PlatformStream { void operator =(const PlatformStream &); //Don't protected: Traits *mTraits; PlatformABI mTargetParams, mCurParams; struct Agregate { enum Type { STRUCT, ARRAY }; Type type; uint32_t align; Agregate(Type t, uint32_t a): type(t), align(a) {} }; //Agregate stack holds information about structs and their nesting (for automatic insertion of tail pad) physx::shdfnd::Array mStack; public: PlatformStream(const PlatformABI &targetParams, Traits *traits) : mTraits(traits), mTargetParams(targetParams), mStack(Traits::Allocator(traits)) { // TODO: constructors should not fail... if( Serializer::ERROR_NONE != PlatformABI::GetPredefinedABI(GetCurrentPlatform(), mCurParams) ) { PX_ALWAYS_ASSERT(); return; } } //Array's copy constructor is broken so we implement it by hand PlatformStream(const PlatformStream &s) : mTraits(s.mTraits), mTargetParams(s.mTargetParams), mCurParams(s.mCurParams), mStack(Traits::Allocator(s.mTraits)) { mStack.reserve(s.mStack.size()); for(uint32_t i = 0; i < s.mStack.size(); ++i) mStack.pushBack(s.mStack[i]); } void dump() const { printf("Dumping PlatformStream at %p:\n", this); } const PlatformABI &getTargetABI() const { return mTargetParams; } uint32_t getTargetSize(const Definition *pd) const { return mTargetParams.getSize(pd); } uint32_t getTargetAlignment(const Definition *pd) const { return mTargetParams.getAlignment(pd); } uint32_t getTargetPadding(const Definition *pd) const { return mTargetParams.getPadding(pd); } //Align offset to be n*border PX_INLINE uint32_t getAlign(uint32_t off, uint32_t border, bool &isAligned) const { PX_ASSERT(border <= 128); //Array members are not aligned //See http://www.gamasutra.com/view/feature/3975/data_alignment_part_2_objects_on_.php if( !mStack.empty() && Agregate::ARRAY == mStack.back().type ) { isAligned = false; return off; } isAligned = true; const uint32_t mask = border - 1; return (off + mask) & ~mask; } //Align offset to be n*border PX_INLINE uint32_t getAlign(uint32_t off, uint32_t border) const { bool tmp; return getAlign(off, border, tmp); } }; } #endif