// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. #ifndef PLATFORM_INPUT_STREAM_H_ #define PLATFORM_INPUT_STREAM_H_ // WARNING: before doing any changes to this file // check comments at the head of BinSerializer.cpp #include "PlatformStream.h" #include "ApbDefinitions.h" namespace NvParameterized { //ABI-aware input stream class PlatformInputStream: public PlatformStream { physx::PxFileBuf &mStream; physx::shdfnd::Array mPos; uint32_t mStartPos; //This is necessary to handle NvParameterized streams starting in the middle of other files PlatformInputStream(const PlatformInputStream &); //Don't void operator =(const PlatformInputStream &); //Don't public: PlatformInputStream(physx::PxFileBuf &stream, const PlatformABI &targetParams, Traits *traits); Serializer::ErrorType skipBytes(uint32_t nbytes); Serializer::ErrorType pushPos(uint32_t newPos); void popPos(); uint32_t getPos() const; //Read string stored at given offset //TODO: this could much faster if we loaded whole dictionary in the beginning Serializer::ErrorType readString(uint32_t off, const char *&s); //Deserialize header of NvParameterized object (see wiki for details) Serializer::ErrorType readObjHeader(ObjHeader &hdr); //Deserialize primitive type template PX_INLINE Serializer::ErrorType read(T &x, bool doAlign = true); //Deserialize array of primitive type (slow path) template PX_INLINE Serializer::ErrorType readSimpleArraySlow(Handle &handle); //Deserialize array of structs of primitive type Serializer::ErrorType readSimpleStructArray(Handle &handle); //Deserialize array of primitive type template PX_INLINE Serializer::ErrorType readSimpleArray(Handle &handle); //Align current offset according to supplied alignment and padding void beginStruct(uint32_t align_, uint32_t pad_); //Align current offset according to supplied alignment (padding = alignment) void beginStruct(uint32_t align_); //Align current offset according to supplied DataType void beginStruct(const Definition *pd); //Insert tail padding void closeStruct(); //beginStruct for DummyStringStruct void beginString(); //closeStruct for DummyStringStruct void closeString(); //beginStruct for arrays void beginArray(const Definition *pd); //closeStruct for arrays void closeArray(); //Align offset to be n*border void align(uint32_t border); //Read value of pointer (offset from start of file) Serializer::ErrorType readPtr(uint32_t &val); }; #include "PlatformInputStream.inl" } #endif