// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. #ifndef PLATFORM_ABI_H_ #define PLATFORM_ABI_H_ // WARNING: before doing any changes to this file // check comments at the head of BinSerializer.cpp #include "BinaryHelper.h" #include "nvparameterized/NvSerializer.h" namespace NvParameterized { //Describes platform ABI (endian, alignment, etc.) struct PlatformABI { enum Endian { LITTLE, BIG }; Endian endian; //Sizes of basic types struct { uint32_t Char, Bool, pointer, real; } sizes; //Alignments of basic types struct { uint32_t Char, Bool, pointer, real, i8, i16, i32, i64, f32, f64; } aligns; //Does child class reuse tail padding of parent? (google for "overlaying tail padding") bool doReuseParentPadding; //Are empty base classes eliminated? (google for "empty base class optimization") //We may need this in future bool doEbo; //Get ABI of platform static Serializer::ErrorType GetPredefinedABI(const SerializePlatform &platform, PlatformABI ¶ms); //Get alignment of (complex) NvParameterized data type uint32_t getAlignment(const Definition *pd) const; //Get padding of (complex) NvParameterized data type uint32_t getPadding(const Definition *pd) const; //Get size of (complex) NvParameterized data type uint32_t getSize(const Definition *pd) const; //Helper function which calculates aligned value PX_INLINE static uint32_t align(uint32_t len, uint32_t border); //Verifying that platforms are going to work with our serializer PX_INLINE bool isNormal() const; static bool VerifyCurrentPlatform(); //Alignment of metadata table entry in metadata section //TODO: find better place for this PX_INLINE uint32_t getMetaEntryAlignment() const; //Alignment of metadata info in metadata section //TODO: find better place for this PX_INLINE uint32_t getMetaInfoAlignment() const; //Alignment of hint in metadata section //TODO: find better place for this PX_INLINE uint32_t getHintAlignment() const; //Alignment of hint value (union of uint32_t, uint64_t, const char *) in metadata section //TODO: find better place for this PX_INLINE uint32_t getHintValueAlignment() const; //Size of hint value (union of uint32_t, uint64_t, const char *) in metadata section //TODO: find better place for this PX_INLINE uint32_t getHintValueSize() const; //Template for getting target alignment of T template PX_INLINE uint32_t getAlignment() const; //Template for getting target size of T template PX_INLINE uint32_t getSize() const; private: uint32_t getNatAlignment(const Definition *pd) const; }; #include "PlatformABI.inl" } #endif