// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "NvBlastExtExporterObjReader.h" #pragma warning(push) #pragma warning(disable:4706) #pragma warning(disable:4702) #define TINYOBJLOADER_IMPLEMENTATION #include "tiny_obj_loader.h" #pragma warning(pop) #include #include "PxVec3.h" #include "PxVec2.h" #include "NvBlastExtAuthoringMesh.h" using physx::PxVec3; using physx::PxVec2; using namespace Nv::Blast; ObjFileReader::ObjFileReader() { } void ObjFileReader::release() { delete this; } void ObjFileReader::loadFromFile(const char* filename) { std::vector shapes; std::vector mats; std::string err; std::string mtlPath; int32_t lastDelimeter = strlen(filename); while (lastDelimeter > 0 && filename[lastDelimeter] != '/' && filename[lastDelimeter] != '\\') { lastDelimeter--; } mtlPath = std::string(filename, filename + lastDelimeter); if (mtlPath == "") { mtlPath = '.'; } mtlPath += '/'; bool ret = tinyobj::LoadObj(shapes, mats, err, filename, mtlPath.c_str()); // can't load? if (!ret) { return; } if (shapes.size() > 1) { std::cout << "Can load only one object per mesh" << std::endl; } if (!mats.empty()) { if (mats.size() == 1 && mats[0].name == "") { mats[0].name = "Default"; } for (uint32_t i = 0; i < mats.size(); ++i) { mMaterialNames.push_back(mats[i].name); } } mVertexPositions.clear(); mVertexNormals.clear(); mVertexUv.clear(); mIndices.clear(); auto& psVec = shapes[0].mesh.positions; for (uint32_t i = 0; i < psVec.size() / 3; ++i) { mVertexPositions.push_back({psVec[i * 3], psVec[i * 3 + 1], psVec[i * 3 + 2]}); } auto& nmVec = shapes[0].mesh.normals; for (uint32_t i = 0; i < nmVec.size() / 3; ++i) { mVertexNormals.push_back({nmVec[i * 3], nmVec[i * 3 + 1], nmVec[i * 3 + 2]}); } auto& txVec = shapes[0].mesh.texcoords; for (uint32_t i = 0; i < txVec.size() / 2; ++i) { mVertexUv.push_back({txVec[i * 2], txVec[i * 2 + 1]}); } mIndices = shapes[0].mesh.indices; mPerFaceMatId = shapes[0].mesh.material_ids; for (uint32_t i = 0; i < mPerFaceMatId.size(); ++i) { if (mPerFaceMatId[i] == -1) // TinyOBJ loader sets ID to -1 when .mtl file not found. Set to default 0 material. { mPerFaceMatId[i] = 0; } } } bool ObjFileReader::isCollisionLoaded() { return false; }; uint32_t ObjFileReader::getCollision(uint32_t*& hullsOffset, Nv::Blast::CollisionHull**& hulls) { hullsOffset = nullptr; hulls = nullptr; return 0; }; NvcVec3* ObjFileReader::getPositionArray() { return mVertexPositions.data(); }; NvcVec3* ObjFileReader::getNormalsArray() { return mVertexNormals.data(); }; NvcVec2* ObjFileReader::getUvArray() { return mVertexUv.data(); }; uint32_t* ObjFileReader::getIndexArray() { return mIndices.data(); };