/* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef NVBLASTEXTARRAY_H #define NVBLASTEXTARRAY_H #include "NvBlastExtAllocator.h" #include "PsInlineArray.h" namespace Nv { namespace Blast { template struct ExtArray { typedef physx::shdfnd::Array type; }; template struct ExtInlineArray { typedef physx::shdfnd::InlineArray type; }; } // namespace Blast } // namespace Nv #endif // #ifndef NVBLASTEXTARRAY_H