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All rights reserved. #ifndef NVBLASTAUTHORINGMESHIMPL_H #define NVBLASTAUTHORINGMESHIMPL_H #include "NvBlastExtAuthoringMesh.h" #include #include #include #include namespace Nv { namespace Blast { /** Class for internal mesh representation */ class MeshImpl : public Mesh { public: /** Constructs mesh object from array of triangles. \param[in] position Array of vertex positions \param[in] normals Array of vertex normals \param[in] uv Array of vertex uv coordinates \param[in] verticesCount Vertices count \param[in] indices Array of vertex indices. Indices contain vertex index triplets which form a mesh triangle. \param[in] indicesCount Indices count (should be equal to numberOfTriangles * 3) */ MeshImpl(const NvcVec3* position, const NvcVec3* normals, const NvcVec2* uv, uint32_t verticesCount, const uint32_t* indices, uint32_t indicesCount); /** Constructs mesh object from array of facets. \param[in] vertices Array of vertices \param[in] edges Array of edges \param[in] facets Array of facets \param[in] posCount Vertices count \param[in] edgesCount Edges count \param[in] facetsCount Facets count */ MeshImpl(const Vertex* vertices, const Edge* edges, const Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount); MeshImpl(const Vertex* vertices, uint32_t count); MeshImpl(const Vertex* vertices, uint32_t count, uint32_t* indices, uint32_t indexCount, void* materials, uint32_t materialStride); ~MeshImpl(); virtual void release() override; /** Return true if mesh is valid */ bool isValid() const override; /** Return pointer on vertices array */ Vertex* getVerticesWritable() override; /** Return pointer on edges array */ Edge* getEdgesWritable() override; /** Return pointer on facets array */ Facet* getFacetsBufferWritable() override; /** Return pointer on vertices array */ const Vertex* getVertices() const override; /** Return pointer on edges array */ const Edge* getEdges() const override; /** Return pointer on facets array */ const Facet* getFacetsBuffer() const override; /** Return writable pointer on specified facet */ Facet* getFacetWritable(int32_t facet) override; /** Return writable pointer on specified facet */ const Facet* getFacet(int32_t facet) const override; /** Return edges count */ uint32_t getEdgesCount() const override; /** Return vertices count */ uint32_t getVerticesCount() const override; /** Return facet count */ uint32_t getFacetCount() const override; /** Return reference on mesh bounding box. */ const NvcBounds3& getBoundingBox() const override; /** Return writable reference on mesh bounding box. */ NvcBounds3& getBoundingBoxWritable() override; /** Recalculate bounding box */ void recalculateBoundingBox() override; /** Compute mesh volume. Can be used only for triangulated meshes. Return mesh volume. If mesh is not triangulated return 0. */ float getMeshVolume() override; /** Set per-facet material id. */ void setMaterialId(const int32_t* materialIds) override; /** Replaces an material id on faces with a new one */ void replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) override; /** Set per-facet smoothing group. */ void setSmoothingGroup(const int32_t* smoothingGroups) override; /** Calculate per-facet bounding boxes. */ virtual void calcPerFacetBounds() override; /** Get pointer on facet bounding box, if not calculated return nullptr. */ virtual const NvcBounds3* getFacetBound(uint32_t index) const override; private: std::vector mVertices; std::vector mEdges; std::vector mFacets; physx::PxBounds3 mBounds; std::vector mPerFacetBounds; }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTAUTHORINGMESHIMPL_H