/* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef NVBLASTAUTHORINGMESHIMPL_H #define NVBLASTAUTHORINGMESHIMPL_H #include "NvBlastExtAuthoringMesh.h" #include namespace Nv { namespace Blast { /** Class for internal mesh representation */ class MeshImpl : public Mesh { public: /** Constructs mesh object from array of triangles. \param[in] position Array of vertex positions \param[in] normals Array of vertex normals \param[in] uv Array of vertex uv coordinates \param[in] verticesCount Vertices count \param[in] indices Array of vertex indices. Indices contain vertex index triplets which form a mesh triangle. \param[in] indicesCount Indices count (should be equal to numberOfTriangles * 3) */ MeshImpl(const physx::PxVec3* position, const physx::PxVec3* normals, const physx::PxVec2* uv, uint32_t verticesCount, const uint32_t* indices, uint32_t indicesCount); /** Constructs mesh object from array of facets. \param[in] vertices Array of vertices \param[in] edges Array of edges \param[in] facets Array of facets \param[in] posCount Vertices count \param[in] edgesCount Edges count \param[in] facetsCount Facets count */ MeshImpl(const Vertex* vertices, const Edge* edges, const Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount); ~MeshImpl(); virtual void release() override; /** Return true if mesh is valid */ bool isValid() const override; /** Return pointer on vertices array */ Vertex* getVerticesWritable() override; /** Return pointer on edges array */ Edge* getEdgesWritable() override; /** Return pointer on facets array */ Facet* getFacetsBufferWritable() override; /** Return pointer on vertices array */ const Vertex* getVertices() const override; /** Return pointer on edges array */ const Edge* getEdges() const override; /** Return pointer on facets array */ const Facet* getFacetsBuffer() const override; /** Return writable pointer on specified facet */ Facet* getFacetWritable(int32_t facet) override; /** Return writable pointer on specified facet */ const Facet* getFacet(int32_t facet) const override; /** Return edges count */ uint32_t getEdgesCount() const override; /** Return vertices count */ uint32_t getVerticesCount() const override; /** Return facet count */ uint32_t getFacetCount() const override; /** Return reference on mesh bounding box. */ const physx::PxBounds3& getBoundingBox() const override; /** Return writable reference on mesh bounding box. */ physx::PxBounds3& getBoundingBoxWritable() override; /** Recalculate bounding box */ void recalculateBoundingBox() override; /** Compute mesh volume. Can be used only for triangulated meshes. Return mesh volume. If mesh is not triangulated return 0. */ float getMeshVolume() override; /** Set per-facet material id. */ void setMaterialId(int32_t* materialIds) override; /** Set per-facet smoothing group. */ void setSmoothingGroup(int32_t* smoothingGroup) override; private: std::vector mVertices; std::vector mEdges; std::vector mFacets; physx::PxBounds3 mBounds; }; /** Helper functions */ /** Set cutting box at some particular position. \param[in] point Cutting face center \param[in] normal Cutting face normal \param[in] mesh Cutting box mesh \param[in] size Cutting box size \param[in] id Cutting box ID */ void setCuttingBox(const physx::PxVec3& point, const physx::PxVec3& normal, Mesh* mesh, float size, int32_t id); /** Create cutting box at some particular position. \param[in] point Cutting face center \param[in] normal Cutting face normal \param[in] size Cutting box size \param[in] id Cutting box ID */ Mesh* getCuttingBox(const physx::PxVec3& point, const physx::PxVec3& normal, float size, int32_t id); /** Create box at some particular position. \param[in] point Cutting face center \param[in] size Cutting box size */ Mesh* getBigBox(const physx::PxVec3& point, float size); /** Create slicing box with noisy cutting surface. \param[in] point Cutting face center \param[in] normal Cutting face normal \param[in] size Cutting box size \param[in] jaggedPlaneSize Noisy surface size \param[in] resolution Noisy surface resolution \param[in] id Cutting box ID \param[in] amplitude Noise amplitude \param[in] frequency Noise frequency \param[in] octaves Noise octaves \param[in] seed Random generator seed, used for noise generation. */ Mesh* getNoisyCuttingBoxPair(const physx::PxVec3& point, const physx::PxVec3& normal, float size, float jaggedPlaneSize, uint32_t resolution, int32_t id, float amplitude, float frequency, int32_t octaves, int32_t seed); /** Inverses normals of cutting box and sets indices. \param[in] mesh Cutting box mesh \param[in] id Cutting box ID */ void inverseNormalAndSetIndices(Mesh* mesh, int32_t id); } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTAUTHORINGMESHIMPL_H