/* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef NVBLASTEXTAUTHORINGBOOLEANTOOL_H #define NVBLASTEXTAUTHORINGBOOLEANTOOL_H #include "NvBlastExtAuthoringTypes.h" #include "NvBlastExtAuthoringInternalCommon.h" #include #include #include "NvBlastTypes.h" namespace Nv { namespace Blast { class Mesh; /** Boolean tool config, used to perform different operations: UNION, INTERSECTION, DIFFERENCE */ struct BooleanConf { int32_t ca, cb, ci; BooleanConf(int32_t a, int32_t b, int32_t c) : ca(a), cb(b), ci(c) { } }; namespace BooleanConfigurations { /** Creates boolean tool configuration to perform intersection of meshes A and B. */ inline BooleanConf BOOLEAN_INTERSECION() { return BooleanConf(0, 0, 1); } /** Creates boolean tool configuration to perform union of meshes A and B. */ inline BooleanConf BOOLEAN_UNION() { return BooleanConf(1, 1, -1); } /** Creates boolean tool configuration to perform difference of meshes(A - B). */ inline BooleanConf BOOLEAN_DIFFERENCE() { return BooleanConf(1, 0, -1); } } /** Structure which holds information about intersection facet with edge. */ struct EdgeFacetIntersectionData { int32_t edId; int32_t intersectionType; Vertex intersectionPoint; EdgeFacetIntersectionData(int32_t edId, int32_t intersType, Vertex& inters) : edId(edId), intersectionType(intersType), intersectionPoint(inters) { } EdgeFacetIntersectionData(int32_t edId) : edId(edId) { } bool operator<(const EdgeFacetIntersectionData& b) const { return edId < b.edId; } }; class SpatialAccelerator; /** Tool for performing boolean operations on polygonal meshes. Tool supports only closed meshes. Performing boolean on meshes with holes can lead to unexpected behavior, e.g. holes in result geometry. */ class BooleanEvaluator { public: BooleanEvaluator(NvBlastLog logCallback = nullptr); ~BooleanEvaluator(); /** Perform boolean operation on two polygonal meshes (A and B). \param[in] meshA Mesh A \param[in] meshB Mesh B \param[in] spAccelA Acceleration structure for mesh A \param[in] spAccelB Acceleration structure for mesh B \param[in] mode Boolean operation type */ void performBoolean(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode); /** Perform boolean operation on two polygonal meshes (A and B). \param[in] meshA Mesh A \param[in] meshB Mesh B \param[in] mode Boolean operation type */ void performBoolean(Mesh* meshA, Mesh* meshB, BooleanConf mode); /** Perform cutting of mesh with some large box, which represents cutting plane. This method skips part of intersetion computations, so should be used ONLY with cutting box, received from getBigBox(...) method from NvBlastExtAuthoringMesh.h. For cutting use only BOOLEAN_INTERSECTION or BOOLEAN_DIFFERENCE mode. \param[in] meshA Mesh A \param[in] meshB Cutting box \param[in] spAccelA Acceleration structure for mesh A \param[in] spAccelB Acceleration structure for cutting box \param[in] mode Boolean operation type */ void performFastCutting(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode); /** Perform cutting of mesh with some large box, which represents cutting plane. This method skips part of intersetion computations, so should be used ONLY with cutting box, received from getBigBox(...) method from NvBlastExtAuthoringMesh.h. For cutting use only BOOLEAN_INTERSECTION or BOOLEAN_DIFFERENCE mode. \param[in] meshA Mesh A \param[in] meshB Cutting box \param[in] mode Boolean operation type */ void performFastCutting(Mesh* meshA, Mesh* meshB, BooleanConf mode); /** Test whether point contained in mesh. \param[in] mesh Mesh geometry \param[in] point Point which should be tested \return not 0 if point is inside of mesh */ int32_t isPointContainedInMesh(Mesh* mesh, const physx::PxVec3& point); /** Test whether point contained in mesh. \param[in] mesh Mesh geometry \param[in] spAccel Acceleration structure for mesh \param[in] point Point which should be tested \return not 0 if point is inside of mesh */ int32_t isPointContainedInMesh(Mesh* mesh, SpatialAccelerator* spAccel, const physx::PxVec3& point); /** Generates result polygon mesh after performing boolean operation. \return If not nullptr - result mesh geometry. */ Mesh* createNewMesh(); /** Reset tool state. */ void reset(); private: void buildFaceFaceIntersections(BooleanConf); void buildFastFaceFaceIntersection(BooleanConf); void collectRetainedPartsFromA(BooleanConf mode); void collectRetainedPartsFromB(BooleanConf mode); int32_t addIfNotExist(Vertex& p); void addEdgeIfValid(EdgeWithParent& ed); private: int32_t vertexMeshStatus03(const physx::PxVec3& p, Mesh* mesh); int32_t vertexMeshStatus30(const physx::PxVec3& p, Mesh* mesh); Mesh* mMeshA; Mesh* mMeshB; SpatialAccelerator* mAcceleratorA; SpatialAccelerator* mAcceleratorB; std::vector mEdgeAggregate; std::vector mVerticesAggregate; std::vector > mEdgeFacetIntersectionData12; std::vector > mEdgeFacetIntersectionData21; NvBlastLog mLoggingCallback; }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTEXTAUTHORINGBOOLEANTOOL_H