#Platform specific compile flags and project includes SET(CMAKE_CXX_FLAGS "/GR- /GF /MP /Gy /d2Zi+ /errorReport:prompt /fp:fast /Gd /Gm- /GS- /nologo /W4 /WX /Zc:forScope /Zc:inline /Zc:wchar_t /Zi") OPTION(STATIC_WINCRT "Use static WinCRT" OFF) # Are we using the static or dynamic RT library? Whatever we use, it needs to be the same in any dependencies # we pull in or we're potentially having mismatch issues. IF(STATIC_WINCRT) SET(WINCRT_NDEBUG "/MT") SET(WINCRT_DEBUG "/MTd") ELSE() SET(WINCRT_NDEBUG "/MD") SET(WINCRT_DEBUG "/MDd") ENDIF() SET(CMAKE_CXX_FLAGS_DEBUG "/Od /RTCsu ${WINCRT_DEBUG}") SET(CMAKE_CXX_FLAGS_CHECKED "/Ox ${WINCRT_NDEBUG}") SET(CMAKE_CXX_FLAGS_PROFILE "/Ox ${WINCRT_NDEBUG}") SET(CMAKE_CXX_FLAGS_RELEASE "/Ox ${WINCRT_NDEBUG}") MESSAGE("STATIC OR DYN: ${WINCRT_DEBUG}") # Build PDBs for all configurations SET(CMAKE_SHARED_LINKER_FLAGS "/DEBUG") IF(CMAKE_CL_64) ADD_DEFINITIONS(-DWIN64) ENDIF(CMAKE_CL_64) SET(BLAST_SLN_COMPILE_DEFS _HAS_EXCEPTIONS=0;WIN32;WIN64;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;) #NvBlastExt doesn't have the _CONSOLE flag SET(BLAST_SLN_DEBUG_COMPILE_DEFS _DEBUG;NV_DEBUG=1;) SET(BLAST_SLN_CHECKED_COMPILE_DEFS NDEBUG;NV_CHECKED=1;) SET(BLAST_SLN_PROFILE_COMPILE_DEFS NDEBUG;NV_PROFILE=1;) SET(BLAST_SLN_RELEASE_COMPILE_DEFS NDEBUG;) IF(CMAKE_CL_64) SET(LIBPATH_SUFFIX "x64") ELSE(CMAKE_CL_64) SET(LIBPATH_SUFFIX "x86") ENDIF(CMAKE_CL_64) SET(CMAKE_DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}_${LIBPATH_SUFFIX}") SET(CMAKE_PROFILE_POSTFIX "${CMAKE_PROFILE_POSTFIX}_${LIBPATH_SUFFIX}") SET(CMAKE_CHECKED_POSTFIX "${CMAKE_CHECKED_POSTFIX}_${LIBPATH_SUFFIX}") SET(CMAKE_RELEASE_POSTFIX "${CMAKE_RELEASE_POSTFIX}_${LIBPATH_SUFFIX}") # Include all of the projects INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlast.cmake) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastGlobals.cmake) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastTk.cmake) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtShaders.cmake) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtStress.cmake) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPhysX.cmake) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAuthoring.cmake) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtImport.cmake) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAssetUtils.cmake) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtExporter.cmake) # INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtRT.cmake) SET(SERIALIZATION_INCLUDED 1 PARENT_SCOPE) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtSerialization.cmake) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtTkSerialization.cmake) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPxSerialization.cmake)