# # Build NvBlastExtShaders Common # SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common) SET(SHADERS_EXT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/shaders/source) SET(SHADERS_EXT_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/shaders/include) # Include here after the directories are defined so that the platform specific file can use the variables. include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/NvBlastExtShaders.cmake) SET(COMMON_FILES ${BLASTEXT_PLATFORM_COMMON_FILES} ${COMMON_SOURCE_DIR}/NvBlastAssert.cpp ${COMMON_SOURCE_DIR}/NvBlastAssert.h ) SET(PUBLIC_FILES ${SHADERS_EXT_INCLUDE_DIR}/NvBlastExtDamageShaders.h ) SET(EXT_SOURCE_FILES ${SHADERS_EXT_SOURCE_DIR}/NvBlastExtDamageShaders.cpp ${SHADERS_EXT_SOURCE_DIR}/NvBlastExtDamageAcceleratorInternal.h ${SHADERS_EXT_SOURCE_DIR}/NvBlastExtDamageAcceleratorAABBTree.h ${SHADERS_EXT_SOURCE_DIR}/NvBlastExtDamageAcceleratorAABBTree.cpp ${SHADERS_EXT_SOURCE_DIR}/NvBlastExtDamageAccelerators.cpp ) ADD_LIBRARY(NvBlastExtShaders ${BLAST_EXT_SHARED_LIB_TYPE} ${COMMON_FILES} ${PUBLIC_FILES} ${EXT_SOURCE_FILES} ) SOURCE_GROUP("common" FILES ${COMMON_FILES}) SOURCE_GROUP("public" FILES ${PUBLIC_FILES}) SOURCE_GROUP("src" FILES ${EXT_SOURCE_FILES}) # Target specific compile options TARGET_INCLUDE_DIRECTORIES(NvBlastExtShaders PRIVATE ${BLASTEXT_PLATFORM_INCLUDES} PUBLIC ${PROJECT_SOURCE_DIR}/lowlevel/include PUBLIC ${SHADERS_EXT_INCLUDE_DIR} PRIVATE ${SHADERS_EXT_SOURCE_DIR} PRIVATE ${PROJECT_SOURCE_DIR}/common PRIVATE ${PXSHAREDSDK_INCLUDE_DIRS} PRIVATE ${PHYSXSDK_INCLUDE_DIRS} ) TARGET_COMPILE_DEFINITIONS(NvBlastExtShaders PRIVATE ${BLASTEXT_COMPILE_DEFS} ) # Warning disables for Capn Proto TARGET_COMPILE_OPTIONS(NvBlastExtShaders PRIVATE ${BLASTEXT_PLATFORM_COMPILE_OPTIONS} ) SET_TARGET_PROPERTIES(NvBlastExtShaders PROPERTIES PDB_NAME_DEBUG "NvBlastExtShaders${CMAKE_DEBUG_POSTFIX}" PDB_NAME_CHECKED "NvBlastExtShaders${CMAKE_CHECKED_POSTFIX}" PDB_NAME_PROFILE "NvBlastExtShaders${CMAKE_PROFILE_POSTFIX}" PDB_NAME_RELEASE "NvBlastExtShaders${CMAKE_RELEASE_POSTFIX}" ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BL_LIB_OUTPUT_DIR}/debug" LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BL_DLL_OUTPUT_DIR}/debug" RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BL_EXE_OUTPUT_DIR}/debug" ARCHIVE_OUTPUT_DIRECTORY_CHECKED "${BL_LIB_OUTPUT_DIR}/checked" LIBRARY_OUTPUT_DIRECTORY_CHECKED "${BL_DLL_OUTPUT_DIR}/checked" RUNTIME_OUTPUT_DIRECTORY_CHECKED "${BL_EXE_OUTPUT_DIR}/checked" ARCHIVE_OUTPUT_DIRECTORY_PROFILE "${BL_LIB_OUTPUT_DIR}/profile" LIBRARY_OUTPUT_DIRECTORY_PROFILE "${BL_DLL_OUTPUT_DIR}/profile" RUNTIME_OUTPUT_DIRECTORY_PROFILE "${BL_EXE_OUTPUT_DIR}/profile" ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BL_LIB_OUTPUT_DIR}/release" LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BL_DLL_OUTPUT_DIR}/release" RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BL_EXE_OUTPUT_DIR}/release" ) # Do final direct sets after the target has been defined #TARGET_LINK_LIBRARIES(NvBlastExtShaders NvBlast ${PHYSXSDK_LIBRARIES} ${APEXSDK_LIBRARIES} ${PXSHAREDSDK_LIBRARIES}) TARGET_LINK_LIBRARIES(NvBlastExtShaders PUBLIC NvBlast NvBlastGlobals PUBLIC ${BLASTEXT_PLATFORM_LINKED_LIBS} )