# # Build NvBlastExtAssetUtils Common # SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common) SET(ASSETUTILS_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/assetutils/include) SET(ASSETUTILS_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/assetutils/source) SET(EXT_COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/common/source) SET(EXT_COMMON_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/common/include) # Include here after the directories are defined so that the platform specific file can use the variables. include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/NvBlastExtAssetUtils.cmake) SET(COMMON_FILES ${BLASTEXTASSETUTILS_PLATFORM_COMMON_FILES} ${COMMON_SOURCE_DIR}/NvBlastAssert.cpp ${COMMON_SOURCE_DIR}/NvBlastAssert.h ${COMMON_SOURCE_DIR}/NvBlastAtomic.cpp ${COMMON_SOURCE_DIR}/NvBlastAtomic.h ${COMMON_SOURCE_DIR}/NvBlastDLink.h ${COMMON_SOURCE_DIR}/NvBlastFixedArray.h ${COMMON_SOURCE_DIR}/NvBlastFixedBitmap.h ${COMMON_SOURCE_DIR}/NvBlastFixedBoolArray.h ${COMMON_SOURCE_DIR}/NvBlastFixedPriorityQueue.h ${COMMON_SOURCE_DIR}/NvBlastGeometry.h ${COMMON_SOURCE_DIR}/NvBlastIndexFns.h ${COMMON_SOURCE_DIR}/NvBlastIteratorBase.h ${COMMON_SOURCE_DIR}/NvBlastMath.h ${COMMON_SOURCE_DIR}/NvBlastMemory.h ${COMMON_SOURCE_DIR}/NvBlastPreprocessorInternal.h ${COMMON_SOURCE_DIR}/NvBlastTime.cpp ${COMMON_SOURCE_DIR}/NvBlastTime.h ${COMMON_SOURCE_DIR}/NvBlastTimers.cpp ) SET(ASSETUTILS_SOURCE_FILES ${ASSETUTILS_SOURCE_DIR}/NvBlastExtAssetUtils.cpp ) SET(ASSETUTILS_PUBLIC_FILES ${ASSETUTILS_INCLUDE_DIR}/NvBlastExtAssetUtils.h ) ADD_LIBRARY(NvBlastExtAssetUtils ${BLASTEXTASSETUTILS_LIB_TYPE} ${COMMON_FILES} ${ASSETUTILS_SOURCE_FILES} ${ASSETUTILS_PUBLIC_FILES} ) SOURCE_GROUP("common" FILES ${COMMON_FILES}) SOURCE_GROUP("public" FILES ${ASSETUTILS_PUBLIC_FILES}) SOURCE_GROUP("src" FILES ${ASSETUTILS_SOURCE_FILES}) # Target specific compile options TARGET_INCLUDE_DIRECTORIES(NvBlastExtAssetUtils PUBLIC ${ASSETUTILS_INCLUDE_DIR} PRIVATE ${BLASTEXTASSETUTILS_PLATFORM_INCLUDES} PRIVATE ${PROJECT_SOURCE_DIR}/common PRIVATE ${PROJECT_SOURCE_DIR}/lowlevel/include PRIVATE ${PROJECT_SOURCE_DIR}/lowlevel/source PRIVATE ${COMMON_SOURCE_DIR} ) TARGET_COMPILE_DEFINITIONS(NvBlastExtAssetUtils PUBLIC CAPNP_LITE=1 PRIVATE ${BLASTEXTASSETUTILS_COMPILE_DEFS} ) # Warning disables for Capn Proto TARGET_COMPILE_OPTIONS(NvBlastExtAssetUtils PRIVATE ${BLASTEXTASSETUTILS_COMPILE_OPTIONS} ) SET_TARGET_PROPERTIES(NvBlastExtAssetUtils PROPERTIES PDB_NAME_DEBUG "NvBlastExtAssetUtils${CMAKE_DEBUG_POSTFIX}" PDB_NAME_CHECKED "NvBlastExtAssetUtils${CMAKE_CHECKED_POSTFIX}" PDB_NAME_PROFILE "NvBlastExtAssetUtils${CMAKE_PROFILE_POSTFIX}" PDB_NAME_RELEASE "NvBlastExtAssetUtils${CMAKE_RELEASE_POSTFIX}" ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BL_LIB_OUTPUT_DIR}/debug" LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BL_DLL_OUTPUT_DIR}/debug" RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BL_EXE_OUTPUT_DIR}/debug" ARCHIVE_OUTPUT_DIRECTORY_CHECKED "${BL_LIB_OUTPUT_DIR}/checked" LIBRARY_OUTPUT_DIRECTORY_CHECKED "${BL_DLL_OUTPUT_DIR}/checked" RUNTIME_OUTPUT_DIRECTORY_CHECKED "${BL_EXE_OUTPUT_DIR}/checked" ARCHIVE_OUTPUT_DIRECTORY_PROFILE "${BL_LIB_OUTPUT_DIR}/profile" LIBRARY_OUTPUT_DIRECTORY_PROFILE "${BL_DLL_OUTPUT_DIR}/profile" RUNTIME_OUTPUT_DIRECTORY_PROFILE "${BL_EXE_OUTPUT_DIR}/profile" ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BL_LIB_OUTPUT_DIR}/release" LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BL_DLL_OUTPUT_DIR}/release" RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BL_EXE_OUTPUT_DIR}/release" ) # Do final direct sets after the target has been defined TARGET_LINK_LIBRARIES(NvBlastExtAssetUtils PRIVATE NvBlast PUBLIC NvBlastGlobals )