// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTTIME_H #define NVBLASTTIME_H #include "NvBlastTypes.h" namespace Nv { namespace Blast { class Time { public: Time() : m_lastTickCount(getTimeTicks()) {} int64_t getElapsedTicks() { const int64_t lastTickCount = m_lastTickCount; m_lastTickCount = getTimeTicks(); return m_lastTickCount - lastTickCount; } int64_t peekElapsedTicks() const { return getTimeTicks() - m_lastTickCount; } int64_t getLastTickCount() const { return m_lastTickCount; } static double seconds(int64_t ticks) { return s_secondsPerTick * ticks; } private: int64_t getTimeTicks() const; static double getTickDuration(); int64_t m_lastTickCount; static const double s_secondsPerTick; }; } // namespace Blast } // namespace Nv //////// Time inline functions for various platforms //////// #if NV_MICROSOFT_FAMILY #include "NvBlastIncludeWindows.h" NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const { LARGE_INTEGER a; QueryPerformanceCounter(&a); return a.QuadPart; } NV_INLINE double Nv::Blast::Time::getTickDuration() { LARGE_INTEGER a; QueryPerformanceFrequency(&a); return 1.0 / (double)a.QuadPart; } #elif NV_UNIX_FAMILY #include NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const { struct timespec mCurrTimeInt; clock_gettime(CLOCK_REALTIME, &mCurrTimeInt); return (static_cast(mCurrTimeInt.tv_sec) * 1000000000) + (static_cast(mCurrTimeInt.tv_nsec)); } NV_INLINE double Nv::Blast::Time::getTickDuration() { return 1.e-9; } #elif NV_PS4 #include "ps4/NvBlastTimePS4.h" #endif #endif // #ifndef NVBLASTTIME_H