/* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "NvBlastTime.h" #include "NvBlast.h" #include namespace Nv { namespace Blast { const double Time::s_secondsPerTick = Time::getTickDuration(); } // namespace Blast } // namespace Nv