// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTPREPROCESSORINTERNAL_H #define NVBLASTPREPROCESSORINTERNAL_H #include "NvPreprocessor.h" /** Macros for more convenient logging */ #define NVBLASTLL_LOG_ERROR(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } ((void)0) #define NVBLASTLL_LOG_WARNING(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Warning, _msg, __FILE__, __LINE__); } ((void)0) #define NVBLASTLL_LOG_INFO(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Info, _msg, __FILE__, __LINE__); } ((void)0) #define NVBLASTLL_LOG_DEBUG(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Debug, _msg, __FILE__, __LINE__); } ((void)0) /** Blast will check function parameters for debug and checked builds. */ #define NVBLASTLL_CHECK_PARAMS (NV_DEBUG || NV_CHECKED) #if NVBLASTLL_CHECK_PARAMS #define NVBLASTLL_CHECK(_expr, _logFn, _msg, _onFail) \ { \ if(!(_expr)) \ { \ if (_logFn) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } \ { _onFail; }; \ } \ } #else #define NVBLASTLL_CHECK(_expr, _logFn, _msg, _onFail) NV_UNUSED(_logFn) #endif /** Convenience macro to replace deprecated UINT32_MAX */ #ifndef UINT32_MAX #include #define UINT32_MAX (std::numeric_limits::max()) #endif #endif // ifndef NVBLASTPREPROCESSORINTERNAL_H