// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTFIXEDQUEUE_H #define NVBLASTFIXEDQUEUE_H #include "NvBlastAssert.h" #include "NvBlastMemory.h" namespace Nv { namespace Blast { /*! FixedQueue is a queue container which is intended to be used with placement new on chunk of memory. It'll use following memory for data layout. As follows: // some memory char ​*buf = new char[64 *​ 1024]; // placement new on this memory FixedQueue* arr = new (buf) FixedQueue(); // you can get max requiredMemorySize by an array of 'capacity' elements count to use memory left buf = buf + FixedQueue::requiredMemorySize(capacity); */ template class FixedQueue { public: explicit FixedQueue(uint32_t maxEntries) : m_num(0), m_head(0), m_tail(0), m_maxEntries(maxEntries) { } static size_t requiredMemorySize(uint32_t capacity) { return align16(sizeof(FixedQueue)) + align16(capacity * sizeof(T)); } T popFront() { NVBLAST_ASSERT(m_num>0); m_num--; T& element = data()[m_tail]; m_tail = (m_tail+1) % (m_maxEntries); return element; } T front() { NVBLAST_ASSERT(m_num>0); return data()[m_tail]; } T popBack() { NVBLAST_ASSERT(m_num>0); m_num--; m_head = (m_head-1) % (m_maxEntries); return data()[m_head]; } T back() { NVBLAST_ASSERT(m_num>0); uint32_t headAccess = (m_head-1) % (m_maxEntries); return data()[headAccess]; } bool pushBack(const T& element) { if (m_num == m_maxEntries) return false; data()[m_head] = element; m_num++; m_head = (m_head+1) % (m_maxEntries); return true; } bool empty() const { return m_num == 0; } uint32_t size() const { return m_num; } private: uint32_t m_num; uint32_t m_head; uint32_t m_tail; uint32_t m_maxEntries; T* data() { return (T*)((char*)this + sizeof(FixedQueue)); } private: FixedQueue(const FixedQueue& that); }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTFIXEDQUEUE_H