// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTFIXEDBOOLARRAY_H #define NVBLASTFIXEDBOOLARRAY_H #include "NvBlastAssert.h" #include "NvBlastMemory.h" #include namespace Nv { namespace Blast { /*! FixedBoolArray is an array of bools of fixed size, it's intended to be used with placement new on chunk of memory. It'll use following memory for data layout. As follows: // some memory char ​*buf = new char[64 *​ 1024]; const uint32_t size = 100; // placement new on this memory FixedBoolArray* arr = new (buf) FixedBoolArray(size); // you can get max requiredMemorySize by an bitMap to use memory left buf = buf + FixedBoolArray::requiredMemorySize(size); buf: +------------------------------------------------------------+ | uint32_t | bool0 | bool1 | bool2 | ... | +------------------------------------------------------------+ */ class FixedBoolArray { public: explicit FixedBoolArray(uint32_t size) { m_size = size; } static size_t requiredMemorySize(uint32_t size) { return align16(sizeof(FixedBoolArray)) + align16(size); } void clear() { memset(data(), 0, m_size); } void fill() { memset(data(), 1, m_size); } int test(uint32_t index) const { NVBLAST_ASSERT(index < m_size); return data()[index]; } void set(uint32_t index) { NVBLAST_ASSERT(index < m_size); data()[index] = 1; } void reset(uint32_t index) { NVBLAST_ASSERT(index < m_size); data()[index] = 0; } private: uint32_t m_size; NV_FORCE_INLINE char* data() { return ((char*)this + sizeof(FixedBoolArray)); } NV_FORCE_INLINE const char* data() const { return ((char*)this + sizeof(FixedBoolArray)); } private: FixedBoolArray(const FixedBoolArray& that); }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTFIXEDBOOLARRAY_H