/* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef NVBLASTFIXEDARRAY_H #define NVBLASTFIXEDARRAY_H #include "NvBlastAssert.h" #include "NvBlastMemory.h" namespace Nv { namespace Blast { /*! FixedArray is a sequential container which is intended to be used with placement new on chunk of memory. It'll use following memory for data layout. As follows: // some memory char ​*buf = new char[64 *​ 1024]; // placement new on this memory FixedArray* arr = new (buf) FixedArray(); // you can get max requiredMemorySize by an array of 'capacity' elements count to use memory left buf = buf + FixedArray::requiredMemorySize(capacity); buf: +------------------------------------------------------------+ | uint32_t | T[0] | T[1] | T[2] | ... | +------------------------------------------------------------+ !!!TODO: - check ctor/dtor of elements calls */ template class FixedArray { public: explicit FixedArray() : m_size(0) { } static size_t requiredMemorySize(uint32_t capacity) { return align16(sizeof(FixedArray)) + align16(capacity * sizeof(T)); } NV_FORCE_INLINE T& pushBack(T& t) { new (data() + m_size) T(t); return data()[m_size++]; } T popBack() { NVBLAST_ASSERT(m_size); T t = data()[m_size - 1]; data()[--m_size].~T(); return t; } void clear() { for(T* first = data(); first < data() + m_size; ++first) first->~T(); m_size = 0; } NV_FORCE_INLINE void forceSize_Unsafe(uint32_t s) { m_size = s; } NV_FORCE_INLINE T& operator[](uint32_t idx) { NVBLAST_ASSERT(idx < m_size); return data()[idx]; } NV_FORCE_INLINE const T& operator[](uint32_t idx) const { NVBLAST_ASSERT(idx < m_size); return data()[idx]; } NV_FORCE_INLINE T& at(uint32_t idx) { NVBLAST_ASSERT(idx < m_size); return data()[idx]; } NV_FORCE_INLINE const T& at(uint32_t idx) const { NVBLAST_ASSERT(idx < m_size); return data()[idx]; } NV_FORCE_INLINE uint32_t size() const { return m_size; } private: uint32_t m_size; NV_FORCE_INLINE T* data() { return (T*)((char*)this + sizeof(FixedArray)); } private: FixedArray(const FixedArray& that); }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTFIXEDARRAY_H