#Platform specific compile flags and project includes #NOTE: Warnings lowered on the sample projects as it's got a lot of warnings. Defines below hide more. SET(CMAKE_CXX_FLAGS "/GR- /GF /MP /Gy /EHsc /d2Zi+ /errorReport:prompt /fp:fast /Gd /Gm- /GS- /nologo /W3 /WX /Zc:forScope /Zc:inline /Zc:wchar_t /Zi") # Are we using the static or dynamic RT library? Whatever we use, it needs to be the same in any dependencies # we pull in or we're potentially having mismatch issues. IF(STATIC_WINCRT) SET(WINCRT_NDEBUG "/MT") SET(WINCRT_DEBUG "/MTd") ELSE() SET(WINCRT_NDEBUG "/MD") SET(WINCRT_DEBUG "/MDd") ENDIF() SET(CMAKE_CXX_FLAGS_DEBUG "/Od /RTCsu ${WINCRT_DEBUG}") SET(CMAKE_CXX_FLAGS_CHECKED "/Ox ${WINCRT_NDEBUG}") SET(CMAKE_CXX_FLAGS_PROFILE "/Ox ${WINCRT_NDEBUG}") SET(CMAKE_CXX_FLAGS_RELEASE "/Ox ${WINCRT_NDEBUG}") # Build PDBs for all configurations SET(CMAKE_SHARED_LINKER_FLAGS "/DEBUG") IF(CMAKE_CL_64) ADD_DEFINITIONS(-DWIN64) ENDIF(CMAKE_CL_64) SET(SAMPLES_SLN_COMPILE_DEFS _UNICODE;UNICODE;WIN32;WIN64;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_RUNTIME_LIBRARY_MISMATCH;__GFSDK_DX11__;) #NvBlastExt doesn't have the _CONSOLE flag SET(SAMPLES_SLN_DEBUG_COMPILE_DEFS _DEBUG;NV_DEBUG=1;NV_NVTX=1;) SET(SAMPLES_SLN_CHECKED_COMPILE_DEFS NDEBUG;NV_CHECKED=1;NV_NVTX=1;) SET(SAMPLES_SLN_PROFILE_COMPILE_DEFS NDEBUG;NV_PROFILE=1;NV_NVTX=1;) SET(SAMPLES_SLN_RELEASE_COMPILE_DEFS NDEBUG;) IF(CMAKE_CL_64) SET(LIBPATH_SUFFIX "x64") ELSE(CMAKE_CL_64) SET(LIBPATH_SUFFIX "x86") ENDIF(CMAKE_CL_64) SET(CMAKE_DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}_${LIBPATH_SUFFIX}") SET(CMAKE_PROFILE_POSTFIX "${CMAKE_PROFILE_POSTFIX}_${LIBPATH_SUFFIX}") SET(CMAKE_CHECKED_POSTFIX "${CMAKE_CHECKED_POSTFIX}_${LIBPATH_SUFFIX}") SET(CMAKE_RELEASE_POSTFIX "${CMAKE_RELEASE_POSTFIX}_${LIBPATH_SUFFIX}") # Include all of the projects INCLUDE(${PROJECT_CMAKE_FILES_DIR}/SampleBase.cmake) INCLUDE(${PROJECT_CMAKE_FILES_DIR}/SampleAssetViewer.cmake)