// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_TIME_H #define SAMPLE_TIME_H #include class Time { public: Time() : m_lastTickCount(getTimeTicks()) {} double Time::getElapsedSeconds() { const int64_t lastTickCount = m_lastTickCount; m_lastTickCount = getTimeTicks(); return (m_lastTickCount - lastTickCount) * s_secondsPerTick; } double Time::peekElapsedSeconds() const { return (getTimeTicks() - m_lastTickCount) * s_secondsPerTick; } double Time::getLastTime() const { return m_lastTickCount * s_secondsPerTick; } private: static double getTickDuration() { LARGE_INTEGER a; QueryPerformanceFrequency(&a); return 1.0 / (double)a.QuadPart; } int64_t getTimeTicks() const { LARGE_INTEGER a; QueryPerformanceCounter(&a); return a.QuadPart; } int64_t m_lastTickCount; static const double s_secondsPerTick; }; #endif