/* * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "SampleManager.h" #include "Utils.h" #include "Renderer.h" #include "PhysXController.h" #include "BlastController.h" #include "CommonUIController.h" #include "DamageToolController.h" #include "SceneController.h" #include "SampleController.h" SampleManager::SampleManager(const SampleConfig& config) : m_config(config) { } int SampleManager::run() { Application app(getConfig().sampleName); m_renderer = new Renderer(); m_physXController = new PhysXController(ExtImpactDamageManager::FilterShader); m_blastController = new BlastController(); m_sceneController = new SceneController(); m_damageToolController = new DamageToolController(); m_sampleController = new SampleController(); m_commonUIController = new CommonUIController(); app.addControllerToFront(m_renderer); app.addControllerToFront(m_physXController); app.addControllerToFront(m_blastController); app.addControllerToFront(m_sceneController); app.addControllerToFront(m_damageToolController); app.addControllerToFront(m_sampleController); app.addControllerToFront(m_commonUIController); for (IApplicationController* c : app.getControllers()) { (static_cast(c))->setManager(this); } int result = app.run(); delete m_renderer; delete m_physXController; delete m_blastController; delete m_sceneController; delete m_damageToolController; delete m_sampleController; delete m_commonUIController; return result; } int runSample(const SampleConfig& config) { SampleManager sampleManager(config); return sampleManager.run(); }