/* * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef SAMPLE_CONTROLLER_H #define SAMPLE_CONTROLLER_H #include "SampleManager.h" class SampleController : public ISampleController { public: SampleController(); virtual ~SampleController(); virtual void onSampleStart(); void drawPhysXGpuUI(); private: SampleController& operator= (SampleController&); //////// used controllers //////// PhysXController& getPhysXController() const { return getManager()->getPhysXController(); } BlastController& getBlastController() const { return getManager()->getBlastController(); } SceneController& getSceneController() const { return getManager()->getSceneController(); } CommonUIController& getCommonUIController() const { return getManager()->getCommonUIController(); } //////// private methods //////// void setUseGPUPhysics(bool useGPUPhysics); }; #endif