// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. #ifndef APPLICATION_H #define APPLICATION_H #include #include #include /** ISampleController adds more onstart and onstop callbacks to IVisualController */ class IApplicationController : public IVisualController { public: virtual void onInitialize() {} virtual void onSampleStart() {} virtual void onSampleStop() {} virtual void onTerminate() {} }; /** Main manager which runs sample. You have to add controllers to it which will receive all the start, animate, render etc. callbacks. */ class Application { public: Application(std::wstring sampleName); void addControllerToFront(IApplicationController* controller); const std::vector& getControllers() const { return m_controllers; } int run(); private: DeviceManager* m_deviceManager; std::vector m_controllers; std::wstring m_sampleName; }; #endif //APPLICATION_H