// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. #include "Application.h" #include #include "XInput.h" #include "DXUTMisc.h" Application::Application(std::wstring sampleName) : m_sampleName(sampleName) { m_deviceManager = new DeviceManager(); } void Application::addControllerToFront(IApplicationController* controller) { m_controllers.push_back(controller); } int Application::run() { // FirstPersonCamera uses this timer, without it it will be FPS-dependent DXUTGetGlobalTimer()->Start(); for (auto it = m_controllers.begin(); it != m_controllers.end(); it++) m_deviceManager->AddControllerToFront(*it); DeviceCreationParameters deviceParams; deviceParams.swapChainFormat = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; deviceParams.swapChainSampleCount = 4; deviceParams.startFullscreen = false; deviceParams.backBufferWidth = 1600; deviceParams.backBufferHeight = 900; #if defined(DEBUG) | defined(_DEBUG) deviceParams.createDeviceFlags = D3D11_CREATE_DEVICE_DEBUG; #endif deviceParams.featureLevel = D3D_FEATURE_LEVEL_11_0; if (FAILED(m_deviceManager->CreateWindowDeviceAndSwapChain(deviceParams, m_sampleName.c_str()))) { MessageBoxA(nullptr, "Cannot initialize the D3D11 device with the requested parameters", "Error", MB_OK | MB_ICONERROR); return 1; } for (auto it = m_controllers.begin(); it != m_controllers.end(); it++) (*it)->onInitialize(); for (auto it = m_controllers.begin(); it != m_controllers.end(); it++) (*it)->onSampleStart(); m_deviceManager->SetVsyncEnabled(false); m_deviceManager->MessageLoop(); for (auto it = m_controllers.rbegin(); it != m_controllers.rend(); it++) (*it)->onSampleStop(); for (auto it = m_controllers.rbegin(); it != m_controllers.rend(); it++) (*it)->onTerminate(); m_deviceManager->Shutdown(); delete m_deviceManager; return 0; }