A bond is not created if area of interface is zero. The interface centroid is computed as center of mass of all interface polygon points. The interface normal is computed as an average of normals of all planes comprising the interface surface.
Note - for Blast™ to operate with satisfactory fracturing behavior, it does not require exact area, centroid, and normal values for Bonds.
Along with creating a Blast™ asset, ApexImporter creates an *.obj or *.fbx file with description of chunks render geometry. Blast asset data can be saved to *.llasset, *.tkasset or *.bpxa format. BPXA asset contains collision geometry and can be used in SampleAssetViewer.
USAGE:
ApexImporter -f <infile> -n <output asset name>
[--fbx] [--obj][--fbxascii] [--ue4] [--ll] [--tk]
[--bpxa] [-d] [-m <0 - EXACT, 1 - FORCED>]
[-o <output directory>] [--] [--version] [-h]
Where:
-f <infile>, --file <infile>
(required) File to load
-n <output asset name>, --outAssetName <output asset name>
(required) Output asset name
--fbx
Output a FBX mesh to the output directory
--obj
Output a OBJ mesh to the output directory
--fbxascii
Output FBX as an ascii file (defaults to binary output)
--ue4
Output FBX with UE4 coordinate system
--ll
Output LL Blast asset to the output directory (ext: llasset)
--tk
Output TkAsset to the output directory (ext: tkasset)
--bpxa
Output ExtPxAsset to the output directory (ext: bpxa)
-d, --debug
Print debug output
-m <0 - EXACT, 1 - FORCED>, --mode <0 - EXACT, 1 - FORCED>,
Interface search mode
-o <output directory>, --outputDir <output directory>
Result output directory. If is not specified, result will be saved to folder with input file.
--, --ignore_rest
Ignores the rest of the labeled arguments following this flag.
--version
Displays version information and exits.
-h, --help
Displays usage information and exits.
See Copyrights for license information regarding third-party software used by ApexImporter.