Additionally, the user can choose how Blast™ data should be saved (in .blast file):
1) LL-asset which is Low Level asset data (NvBlastAsset). Default mode.
2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset).
3) ExtPx-asset which incorporates Blast™ data and collision geometry for physics engine (Nv::Blast::ExtPxAsset).
.blast and .obj files may be consumed by the SampleAssetViewer.
USAGE:
AuthoringTool_x64.exe [--ovar <by default
0.0>] [--avar <by default 0.0>]
[--slices <by default 1 1 1>]
[--radius <by default 1.0>]
[--clusters <by default 5>]
[--cells <by default 5>] [--mode <v
- voronoi, c - clustered voronoi, s
- slicing.>] [--nonskinned]
[--fbxcollision] [--fbx] [--obj]
[--fbxascii] [--tk] [--px]
[--clean] [--outputDir <by default
directory of the input file>] [--]
[--version] [-h] <infile> <output
asset name>
Where:
--ovar <by default 0.0>
Slicing offset variation
--avar <by default 0.0>
Slicing angle variation
--slices <by default 1 1 1>
Number of slices per direction
--radius <by default 1.0>
Clustered Voronoi cluster radius
--clusters <by default 5>
Uniform Voronoi cluster count
--cells <by default 5>
Voronoi cells count
--mode <v - voronoi, c - clustered voronoi, s - slicing.>
Fracturing mode
--nonskinned
Output a non-skinned FBX file
--fbxcollision
Add collision geometry to FBX file
--fbx
Output a FBX mesh to the output directory
--obj
Output a OBJ mesh to the output directory
--fbxascii
Output FBX as an ascii file (defaults to binary output)
--tk
Output TkAsset to the .blast file in the output directory instead of
LL Blast asset (NvBlastAsset).
--px
Output ExtPxAsset to the .blast file in the output directory instead
of LL Blast asset (NvBlastAsset).
--clean
Try cleaning mesh before fracturing
--outputDir <by default directory of the input file>
Output directory
--, --ignore_rest
Ignores the rest of the labeled arguments following this flag.
--version
Displays version information and exits.
-h, --help
Displays usage information and exits.
<infile>
(required) File to load
<output asset name>
(required) Output asset name
Blast SDK: Authoring Tool
See Copyrights for license information regarding third-party software used by ApexImporter.