Additionally user can set how Blast data should be saved:
1) BPXA-asset which incorporates Blast data and collision geometry for physics engine.
2) LL-asset which is Low Level asset data
3) Tk-asset which is Toolkit asset data
BPXA and .obj files may be consumed by the SampleAssetViewer.
USAGE:
AuthoringTool <infile> <output asset name> [--ovar <by default 0.0>] [--avar <by default 0.0>] [--slices <by default 1 1 1>] [--radius <by default 1.0>]
[--clusters <by default 5>][--cells <by default 5>] [--mode <v - voronoi, c - clustered voronoi, s - slicing.>]
[--block] [--proto]
[--fbx] [--obj] [--fbxascii]
[--ue4] [--ll] [--tk] [--bpxa]
[--outputDir <by default directory of the input file>] [--]
[--version] [-h]
Where:
Blast data output mode:
--bpxa output BPXA asset
--tk output Toolkit asset
--ll output Low Level asset
Blast data serialization mode:
--block - Serialize Blast asset as continuous block of memory
--proto - Serialize Blast asset with CapnProto
Render mesh geometry output mode:
--fbx Output render mesh to .fbx file
--obj Output render mesh to .obj file
--ue4 Enable output FBX with UE4 coordinate system
--ovar <by default 0.0>
Slicing offset variation
--avar <by default 0.0>
Slicing angle variation
--slices <by default 1 1 1>
Number of slices per direction
--clusters <by default 5>
Uniform Voronoi cluster count
--cells <by default 5>
Voronoi cells count
--mode <v - voronoi, c - clustered voronoi, s - slicing.>
Fracturing mode
--radius <by default 0.5>
Cluster radius for clustered Voronoi fracturing mode.
--outputDir <output directory>
Result output directory. If is not specified, result will be saved to folder with input file.
--, --ignore_rest
Ignores the rest of the labeled arguments following this flag.
--version
Displays version information and exits.
-h, --help
Displays usage information and exits.
See Copyrights for license information regarding third-party software used by ApexImporter.