/*! \page pageextpxserialization ExtPhysX Serialization (NvBlastExtPxSerialization) This extension contains serializers which can be loaded into the ExtSerialization manager defined in \ref pageextserialization. To use this extension, you must also load the ExtSerialization extension and create a serialization manager as described in \ref pageextserialization. We repeat this here (again, assuming we are in the Nv::Blast namespace): \code ExtSerialization* ser = NvBlastExtSerializationCreate(); \endcode Then, call the function NvBlastExtPxSerializerLoadSet, declared in NvBlastExtPxSerialization.h, passing in your TkFramework (required by ExtPhysX), along with your physx::PxPhysics and physx::PxCooking pointers: \code TkFramework* framework = ... // We must have created a TkFramework physx::PxPhysics* physics = ... // and PxPhysics physx::PxCooking* cooking = ... // and PxCooking NvBlastExtPxSerializerLoadSet(*framework, *physics, *cooking *ser); \endcode Now your serialization manager will have the serializers provided by this extension. Currently only ExtPxAsset serializers exist, with object type ID given by
ExtPxObjectTypeID::Asset
As with low-level assets, you can serialize using the serialization manager directly: \code const ExtPxAsset* asset = ... // Given pointer to an Nv::Blast::ExtPxAsset void* buffer; uint64_t size = ser->serializeIntoBuffer(buffer, asset, ExtPxObjectTypeID::Asset); \endcode or use the wrapper function defined in NvBlastExtPxSerialization.h: \code void* buffer; uint64_t size = NvBlastExtSerializationSerializeExtPxAssetIntoBuffer(buffer, *ser, asset); \endcode
*/