/*! \page pageextauthoring Asset Authoring (NvBlastExtAuthoring)
The Authoring extension provides tools for creation of a Blast&tm; asset from a provided mesh.
There are four tools for creation of Blast&tm; assets.
\section fracturetool FractureTool
Nv::Blast::FractureTool (see NvBlastExtAuthoringFractureTool.h) is used to fracture an input mesh. It supports Voronoi fracturing and also simple slicing. Internal surfaces of output chunks can be tesselated and noise can be applied to them. The slicing method supports slicing with a noisy slicing surface, which allows the creation of a jagged slicing line. Noisy slicing is switched on by setting a non-zero noise amplitude in slicing parameters (Nv::Blast::SlicingConfiguration).
FractureTool supports two types of output:
1) Array of triangles - the tool fills provided array with triangles of chunk, ID of chunk should be provided.
2) Buffered output - the tool fills provided array with vertices, and another array of arrays with indices. Indices form triplets of vertices of triangle.
\section convexmeshbuilder ConvexMeshBuilder
Nv::Blast::ConvexMeshBuilder is a tool for creation of collision geometry for physics engine. It recieves mesh vertices, and returns the convex hull of those vertices. If creation of a convex hull fails, the
tool creates collision geometry as a bounding box of provided vertices.
The tool provides a method to trim convex hulls against each other. It can be used along with noisy slicing to avoid "explosive" behavior due to penetration of neighboring collision hulls into each other.
As a drawback, penetration of render meshes into each other is possible due to trimmed collision geometry.
\section bondgenerator BondGenerator
Nv::Blast::BlastBondGenerator is a tool for creation of Blast&tm; Bond descriptors from provided geometry data.
It has separate a method which is optimized for working FractureTool.
\code
int32_t Nv::Blast::BlastBondGenerator::buildDescFromInternalFracture(FractureTool* tool, const std::vector& chunkIsSupport, std::vector& resultBondDescs, std::vector& resultChunkDescriptors);
\endcode
Other methods can work with prefractured meshes created in Third party tools, and can be used for converting prefractured models to Blast&tm; assets.
Nv::Blast::BlastBondGenerator supports two modes of NvBlastBond data generation:
1) Exact - in this mode exact common surface between chunks is found and considered as interface between them. Exact normal, area and centroid are computed.
2) Average - this mode uses approximations of the interface, and can be used for gathering NvBlastBond data for assets, where chunks penetrate each other, e.g. chunks with noise.
\section meshcleaner MeshCleaner
Nv::Blast::MeshCleaner can be used to remove self intersections and open edges in the interior of a mesh, making it more likely to fracture well.
To use it, create a MeshCleaner using
\code
Nv::Blast::MeshCleaner* cleaner = NvBlastExtAuthoringCreateMeshCleaner();
\endcode
Given an Nv::Blast::Mesh called "mesh", simply call
\code
Nv::Blast::Mesh* newMesh = cleaner->cleanMesh(mesh);
\endcode
If successful, newMesh will be a valid pointer to the cleaned mesh. Otherwise, newMesh will be NULL.
When done, release using
\code
cleaner->release();
\endcode
*/