/*! \page pageauthoring AuthoringTool The application AuthoringTool is a command-line asset authoring utility. It reads a file containing a single graphics mesh (currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line. User can configure output of tool. It can save render mesh geometry to .fbx or .obj file. Additionally user can set how Blast data should be saved: 1) BPXA-asset which incorporates Blast data and collision geometry for physics engine. 2) LL-asset which is Low Level asset data 3) Tk-asset which is Toolkit asset data BPXA and .obj files may be consumed by the \ref pagesampleassetviewer. \verbatim USAGE: AuthoringTool [--ovar ] [--avar ] [--slices ] [--radius ] [--clusters ][--cells ] [--mode ] [--block] [--proto] [--fbx] [--obj] [--fbxascii] [--ue4] [--ll] [--tk] [--bpxa] [--outputDir ] [--] [--version] [-h] Where: Blast data output mode: --bpxa output BPXA asset --tk output Toolkit asset --ll output Low Level asset Blast data serialization mode: --block - Serialize Blast asset as continuous block of memory --proto - Serialize Blast asset with CapnProto Render mesh geometry output mode: --fbx Output render mesh to .fbx file --obj Output render mesh to .obj file --ue4 Enable output FBX with UE4 coordinate system --ovar Slicing offset variation --avar Slicing angle variation --slices Number of slices per direction --clusters Uniform Voronoi cluster count --cells Voronoi cells count --mode Fracturing mode --radius Cluster radius for clustered Voronoi fracturing mode. --outputDir Result output directory. If is not specified, result will be saved to folder with input file. --, --ignore_rest Ignores the rest of the labeled arguments following this flag. --version Displays version information and exits. -h, --help Displays usage information and exits. \endverbatim
See \ref pagecopyrights for license information regarding third-party software used by ApexImporter.
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