/*! \page pageauthoring AuthoringTool The application AuthoringTool is a command-line asset authoring utility. It reads a file containing a single graphics mesh (currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line. The user can configure the output of the tool. It can save render mesh geometry to .fbx or .obj files. It also optionally could save collision geometry in the same .fbx file. Additionally, the user can choose how Blast&tm; data should be saved (in .blast file): 1) LL-asset which is Low Level asset data (NvBlastAsset). Default mode. 2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset). 3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset). .blast and .obj files may be consumed by the \ref pagesampleassetviewer. This tool uses the Authoring Tools Extension (\ref pageextauthoring). Therefore the restrictions on the input mesh are those of the authoring tools, see \ref fracturemeshrestrictions. \verbatim USAGE: AuthoringTool_x64 [--agg ] [--cutoutBitmap ] [--normal ] [--point ] [--ovar ] [--avar ] [--slices ] [--radius ] [--clusters ] [--cells ] [--mode ] [--interiorMat ] [--nonskinned] [--jsoncollision] [--fbxcollision] [--fbx] [--obj] [--fbxascii] [--ll] [--tk] [--px] [--clean] [--outputDir ] [--] [--version] [-h] Where: --agg Maximum number of collision hulls per chunk (aggregate) --cutoutBitmap Path to *.bmp file with cutout bitmap --normal Plane surface normal --point Plane surface point --ovar Slicing offset variation --avar Slicing angle variation --slices Number of slices per direction --radius Clustered Voronoi cluster radius --clusters Uniform Voronoi cluster count --cells Voronoi cells count --mode Fracturing mode --interiorMat Use to setup interior material id, by default new material for internal surface will be created. --nonskinned Output a non-skinned FBX file --jsoncollision Save collision geometry to a json file --fbxcollision Add collision geometry to FBX file --fbx Output a FBX mesh to the output directory --obj Output a OBJ mesh to the output directory --fbxascii Output FBX as an ascii file (defaults to binary output) --ll Output LL Blast (NvBlastAsset) to the .blast file in the output directory. --tk Output TkAsset to the .blast file in the output directory. --px Output ExtPxAsset to the .blast file in the output directory. --clean Try cleaning mesh before fracturing --outputDir Output directory --, --ignore_rest Ignores the rest of the labeled arguments following this flag. --version Displays version information and exits. -h, --help Displays usage information and exits. (required) File to load (required) Output asset name \endverbatim
See \ref pagecopyrights for license information regarding third-party software used by ApexImporter.
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