/*! \page pageauthoring AuthoringTool
The application AuthoringTool is a command-line asset authoring utility. It reads a file containing a single graphics mesh
(currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line.
The user can configure the output of the tool. It can save render mesh geometry to .fbx or .obj files. It also optionally could save
collision geometry in the same .fbx file.
Additionally, the user can choose how Blast&tm; data should be saved (in .blast file):
1) LL-asset which is Low Level asset data (NvBlastAsset). Default mode.
2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset).
3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset).
.blast and .obj files may be consumed by the \ref pagesampleassetviewer.
This tool uses the Authoring Tools Extension (\ref pageextauthoring). Therefore the restrictions on the input mesh are those of the authoring tools, see \ref fracturemeshrestrictions.
\verbatim
USAGE:
AuthoringTool_x64 [--agg ] [--cutoutBitmap ]
[--normal ] [--point ]
[--ovar ] [--avar ]
[--slices ] [--radius ]
[--clusters ] [--cells ]
[--mode ]
[--interiorMat ] [--nonskinned] [--jsoncollision]
[--fbxcollision] [--fbx] [--obj] [--fbxascii] [--ll] [--tk] [--px]
[--clean] [--outputDir ]
[--] [--version] [-h]